RenderPass now considers clearColor #17530
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
https://github.com/cocos/3d-tasks/issues/18404
Fix ui-fill-z
Currently, vulkan dynamic states is not supported, as a result, different clear color must has different render pass.
Changelog
Continuous Integration
This pull request:
Compatibility Check
This pull request:
Greptile Summary
The pull request introduces changes to ensure that
clearColor
is considered in render passes, which is crucial for differentiating them based on their clear color.clearColor
attribute toRasterView
innative/cocos/renderer/pipeline/custom/RenderGraphTypes.h
.RasterView
to includeclearColor
.Hasher
template for theColor
struct innative/cocos/renderer/gfx-base/GFXDef.cpp
.Color
objects can be hashed consistently usingquickHashTrivialStruct
.These changes are essential for handling Vulkan dynamic states and ensuring accurate render pass differentiation.