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Refine particle-simulator-2d.ts: Remove ZERO_VEC2 & misc #17591
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…_ENTER/MOUSE_LEAVE (cocos#17576)
…sed skeleton object due to asset release. (cocos#17581)
… ineffective. (cocos#17586) * Fix the issue where post-processing modifications after rendering are ineffective. * Removes the intensity edit slot for bloom effect
Remove ZERO_VEC2 & clampf.
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LGTM
1 file(s) reviewed, no comment(s)
Edit PR Review Bot Settings
Remove misc
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LGTM
1 file(s) reviewed, no comment(s)
Edit PR Review Bot Settings
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -19753,9 +19753,9 @@
export class frustum extends Frustum {
constructor();
}
}
- export const VERSION = "3.8.4";
+ export const VERSION = "3.8.5";
/**
* @en
* The main namespace of Cocos engine, all engine core classes, functions, properties and constants are defined in this namespace.
* @zh
|
Look good to me. Thanks. |
…_ENTER/MOUSE_LEAVE (cocos#17576)
…sed skeleton object due to asset release. (cocos#17581)
… ineffective. (cocos#17586) * Fix the issue where post-processing modifications after rendering are ineffective. * Removes the intensity edit slot for bloom effect
Remove ZERO_VEC2 & clampf.
Remove misc
…-engine into v3.8.4-particle2d
|
Remove ZERO_VEC2 & misc.
Re: #
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Greptile Summary
No significant changes have been made since the previous review. The pull request continues to refine the particle-simulator-2d.ts file with minor optimizations and code consistency improvements.