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bump minimal #7

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9 changes: 0 additions & 9 deletions metadrive/engine/core/engine_core.py
Original file line number Diff line number Diff line change
Expand Up @@ -83,8 +83,6 @@ class EngineCore(ShowBase.ShowBase):
DEBUG = False
global_config = None # global config can exist before engine initialization
loadPrcFileData("", "window-title {}".format(EDITION))
loadPrcFileData("", "framebuffer-multisample 1")
loadPrcFileData("", "multisamples 8")
loadPrcFileData("", "bullet-filter-algorithm groups-mask")
loadPrcFileData("", "audio-library-name null")
loadPrcFileData("", "model-cache-compressed-textures 1")
Expand All @@ -98,15 +96,11 @@ class EngineCore(ShowBase.ShowBase):
# loadPrcFileData("", "allow-incomplete-render #t")
# loadPrcFileData("", "# even-animation #t")

# loadPrcFileData("", " framebuffer-srgb truein")
# loadPrcFileData("", "geom-cache-size 50000")

# v-sync, it seems useless
# loadPrcFileData("", "sync-video 1")

# for debug use
# loadPrcFileData("", "gl-version 3 2")

if is_mac():
# latest macOS supported openGL version
loadPrcFileData("", "gl-version 4 1")
Expand Down Expand Up @@ -169,9 +163,6 @@ def __init__(self, global_config):
# Disable useless camera capturing in none mode
self.global_config["show_interface"] = False

if is_mac() and (self.mode == RENDER_MODE_OFFSCREEN): # Mac don't support offscreen rendering
self.mode = RENDER_MODE_ONSCREEN

loadPrcFileData("", "win-size {} {}".format(*self.global_config["window_size"]))

if self.use_render_pipeline:
Expand Down
8 changes: 2 additions & 6 deletions metadrive/engine/core/sky_box.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,12 +40,8 @@ def __init__(self, pure_background: bool = False, use_anisotropic_filtering: boo
AssetLoader.file_path("../shaders", "skybox_gles.frag.glsl")
)
else:
if is_mac():
vert_file = "skybox_mac.vert.glsl"
frag_file = "skybox_mac.frag.glsl"
else:
vert_file = "skybox.vert.glsl"
frag_file = "skybox.frag.glsl"
vert_file = "skybox.vert.glsl"
frag_file = "skybox.frag.glsl"
skybox_shader = Shader.load(
Shader.SL_GLSL, AssetLoader.file_path("../shaders", vert_file),
AssetLoader.file_path("../shaders", frag_file)
Expand Down
4 changes: 2 additions & 2 deletions metadrive/engine/core/terrain.py
Original file line number Diff line number Diff line change
Expand Up @@ -423,7 +423,7 @@ def _load_mesh_terrain_textures(self, engine, anisotropic_degree=16, filter_type
tex.set_wrap_v(v_wrap)
tex.setMinfilter(filter_type)
tex.setMagfilter(filter_type)
tex.setAnisotropicDegree(anisotropic_degree)
tex.setAnisotropicDegree(1)

# # sidewalk
# self.side_tex = self.loader.loadTexture(AssetLoader.file_path("textures", "sidewalk", "color.png"))
Expand All @@ -450,7 +450,7 @@ def _load_mesh_terrain_textures(self, engine, anisotropic_degree=16, filter_type
tex.set_wrap_v(v_wrap)
tex.setMinfilter(filter_type)
tex.setMagfilter(filter_type)
tex.setAnisotropicDegree(anisotropic_degree)
tex.setAnisotropicDegree(1)
# self.road_texture_displacement = self.loader.loadTexture(AssetLoader.file_path("textures", "sci", "normal.jpg"))
# self.road_texture.setMinfilter(minfilter)
# self.road_texture.setAnisotropicDegree(anisotropic_degree)
Expand Down
4 changes: 2 additions & 2 deletions metadrive/shaders/terrain.frag.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -201,7 +201,7 @@ void main() {
float radius = 0.001; // Sample radius
for(int x = -1; x <= 1; x++) {
for(int y = -1; y <= 1; y++) {
float depth_sample = texture2D(PSSMShadowAtlas, projected_coord.xy + vec2(x, y) * radius).r;
float depth_sample = texture(PSSMShadowAtlas, projected_coord.xy + vec2(x, y) * radius).r;
shadow_factor += step(ref_depth, depth_sample);
}
}
Expand Down Expand Up @@ -233,4 +233,4 @@ void main() {
// shading = vec3(0, 1, 1);
// }
color = vec4(shading, 1.0);
}
}