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LuLuc authored Jan 22, 2024
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[![Build Windows](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-windows.yml/badge.svg)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-windows.yml)
[![Build macOS-x86](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-macos.yml/badge.svg)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-macos.yml)
[![Build macOS-arm64](https://github.com/cpvrlab/SLProject4/actions/workflows/build-arm64-macos.yml/badge.svg)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-arm64-macos.yml)
[![Build linux-x86](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-linux.yml/badge.svg?branch=main)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-x86_64-linux.yml)
[![Build Emscripten](https://github.com/cpvrlab/SLProject4/actions/workflows/build-wasm-emscripten.yml/badge.svg)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-wasm-emscripten.yml)
[![Build Online Docs](https://github.com/cpvrlab/SLProject4/actions/workflows/build-docs.yml/badge.svg)](https://github.com/cpvrlab/SLProject4/actions/workflows/build-docs.yml)


SL stands for Scene Library. It is developed at the Berne University of Applied Sciences (BFH) in Switzerland and is used for student projects in the cpvrLab. The various applications show what you can learn in three semesters about 3D computer graphics in real-time rendering and ray tracing. The framework is built in C++ and OpenGL ES and can be built for Windows, Linux, macOS (Intel & arm64), Android, Apple iOS, and WebAssembly-enabled browsers. The framework can render alternatively with Ray Tracing and Path Tracing, which provides high-quality transparencies, reflections, and soft shadows. For a complete feature list see the [SLProject4 wiki](https://github.com/cpvrlab/SLProject4/wiki).

## How to get the SLProject4
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