Group members: Elizabeth Kilby and Katie Holbrook
Levels demo: https://youtu.be/Us6qZ-hV2Zo
Blueprints demo: https://youtu.be/TgxYLAekSis
Sources: In addition to class material, the textbook, and the lab videos, we each used other sources to help us design the FPS game. Neither of us used any AI. Here are the links to the additional videos we used.
Health pickups: https://youtu.be/sjfD3MKjb7Y?si=onRjjS4582A1UKA0
Health system: https://www.youtube.com/watch?v=wHXTtXdunsY
Target/enemy damage system: https://youtu.be/uI5ps5DbFgI?si=GHete4-zOX7JQmvs
Spike trap: https://youtu.be/l3mNkcY4I8g?si=6I9KXOSImFZg-gbV
Ammo system: https://youtu.be/O9JZ6HYxA1c?si=KIDAbMZHq8sWtWxm
Menu level: https://www.youtube.com/watch?v=kumZj_mov58
Contributions: We were each in charge of making one unique level with the required hazards, targets, health, and limited ammo. Elizabeth made the second level and Katie made the third level. Then, we worked together to make the first menu level and loaded the levels in order. Finally, we recorded and edited the two videos together as well. The workload was fair and each member contributed an equal amount.
The game:
Level 1
This level is a menu scene where the player may begin the game by clicking "start." After clicking start, the second
level will be automatically loaded. There is also an option for the player to exit the game by clicking the "quit"
button.
Level 2
This level takes place in a castle courtyard where the player must destroy all three targets to move to the next level. Each
target has a health bar that starts at 100. After each hit, the target health decreases by 25. Once at zero, the target is
destroyed. However, the player only has five ammunition projectiles. Since ammo is limmited to five, ammo pickups are available which
each give the player two more projectiles. Similarly, health pickups are available and will increase the player's health by 10. The
player must avoid the water, as it will damage the player's health. If the player's health goes to zero, the level will automatically
restart. The targets, ammo pickups, and health pickups are all strategiucally placed in areas where the player may easily touch the water.
Once the player has successfully destroyed all three targets, the third level will automatically load.
Level 3
This level takes place in a house. Within this house, a player must go through different rooms and avoid obsticles to then move on. Each
target cube has a health bar that begins at 100 and decreases by 20 after each hit by the projectile. After the healthbar of these targets
ultimately empty, the target is destroyed. To get to these targets, a player must get around multiple different spike traps that cause damage.
The players health bar begins at 100, but as a result of running into these traps, the players health decreases by 20. With this there are
multiple different health pickups that are avalible for players to try to get to. Once all of the targets are successfully destroyed, the level
will finish.
Meetings: We are roommates so communication and meeting times were fairly easy. In addition to outside of class, we met during class times and in lab. Here were a few class/lab meeting dates: 10/11, 10/18, 10/23, 10/25, 10/28. We also met at 5pm on Thursdays to work on the project together.