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example usage:
macro say this will cast blink and sleep 10 seconds;cast blink; sleep 10000
Explanation: Using update tick, we create a clock reference and compare, running macro parsing/execution in a recursive queue draining fashion.
loops are invoked similarly:
macro emote blinks;cast blink;sleep 10000;loop
Loop execution is stopped with a
macro stop
command, but otherwise will continue until the client is closed.the other subcommand "sleep N" is a "best try" sleep at milisecond precision -- really it's at the precision of the client's TPS/main loop