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Add support for fabric and newer versions #32
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Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
…'ll finish tommorow. Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
latest Forge and mcp mappings
Signed-off-by: djpadbit <[email protected]>
update Forge + mcp mappings
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
…he liquid splash sounds Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Added support for var nodes Patch computronics to have bigger play distance (kind of hack? maybe revisit one day?) Signed-off-by: djpadbit <[email protected]>
Removed redundant check Signed-off-by: djpadbit <[email protected]>
…if it can't (Like with Liteloader) Also the dynamic env thing needs a full rewrite as it's not that great Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Added a bit more openal error checking Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Global Volume Multiplier now only applies to affected sounds (Can be disabled in config) Moved noteblock sound category changing directly in setLastSoundCategory rather than before the eval Fixed #29 Signed-off-by: djpadbit <[email protected]>
DS was internally multiplying the globalVolumeMultiplier inside of getClampedVolume so it ended up being multiplied twice and also when not needed Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Finally a new release huh, it's been a while Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Unifed setLastSoundName and setLastSoundCategory and added sound attunuation type Modified Dynamic Surroudings injection Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
…ppen Not the best fix but until i make something better, this fixes the game hanging Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Doesn't actually give reverb to voices but fixes Sound Physics so it works with it Signed-off-by: djpadbit <[email protected]>
So now Gliby VC is affected by Sound Physics Also fixed spelling, it's Gliby not Gibly Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
Signed-off-by: djpadbit <[email protected]>
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