Releases
v2.0.0-b3
Added Gunboats for both the Soldier and the Demoman
Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
Changed explosive self-damage to always use same radius and damage amount regardless of attributes
Changed explosions to be actually spherical rather than square
Reduced attenuation of Spy cloak\decloak sounds to match live TF2
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
Added player map inputs:
SpeakResponseConcept
SetForcedTauntCam
IgnitePlayer
ExtinguishPlayer
Servers can now allow players to switch to over-the-shoulder third person mode
Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
Players can use cl_thirdperson cvar to switch to third person if they're allowed to
Server owners can now disable individual weapons by simply editing the items_game.txt file
Updated Double-Barrel Shotgun model
Updated Poacher's Pride
Fixed Poacher's Pride doing full damage on headshot
Updated description
Removed Scout's SMG
Temporarily disabled the Overhealer
Raised DM overheal drain time to 30 seconds (from 20)
Fixed client crashing if player disconnects while crit boosted
Fixed a client crash related to chat in Deathmatch
Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
Fixed damage numbers showing "damage" done to invincible players
Fixed rockets and flares not being removed on team change
Fixed players being able to taunt while cloaked
Fixed CTF HUD
Fixed sentries targeting payload carts
Fixed exploit related to hauling allowing players to build multiple buildings of the same type
Re-added player count to the 2 team scoreboard
Raised FOV limit to 100 for real this time
Fixed taunt attacks completing even if taunt is interrupted
Fixed some taunt attacks hitting players through walls
Fixed a certain facestab case
Projectiles now fire from the proper side if the viewmodel is flipped
Added server tags for certain convars
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