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Merge pull request #146 from unwiredben/patch-1
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Spelling fixes for vcs.h
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andrew-davie authored Nov 20, 2023
2 parents 0508258 + 378e93a commit f16f1c9
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions machines/atari2600/vcs.h
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ VERSION_VCS = 107
; available at at https://dasm-assembler.github.io/
;
; Many thanks to the people who have contributed. If you find an issue with the
; contents, or would like ot add something, please report as an issue at...
; contents, or would like to add something, please report as an issue at...
; https://github.com/dasm-assembler/dasm/issues

;
Expand Down Expand Up @@ -90,8 +90,8 @@ VSYNC ds 1 ; $00 0000 00x0 Vertical Sync Set-Clear
VBLANK ds 1 ; $01 xx00 00x0 Vertical Blank Set-Clear
WSYNC ds 1 ; $02 ---- ---- Wait for Horizontal Blank
RSYNC ds 1 ; $03 ---- ---- Reset Horizontal Sync Counter
NUSIZ0 ds 1 ; $04 00xx 0xxx Number-Size player/missle 0
NUSIZ1 ds 1 ; $05 00xx 0xxx Number-Size player/missle 1
NUSIZ0 ds 1 ; $04 00xx 0xxx Number-Size player/missile 0
NUSIZ1 ds 1 ; $05 00xx 0xxx Number-Size player/missile 1
COLUP0 ds 1 ; $06 xxxx xxx0 Color-Luminance Player 0
COLUP1 ds 1 ; $07 xxxx xxx0 Color-Luminance Player 1
COLUPF ds 1 ; $08 xxxx xxx0 Color-Luminance Playfield
Expand All @@ -104,8 +104,8 @@ PF1 ds 1 ; $0E xxxx xxxx Playfield Register Byte 1
PF2 ds 1 ; $0F xxxx xxxx Playfield Register Byte 2
RESP0 ds 1 ; $10 ---- ---- Reset Player 0
RESP1 ds 1 ; $11 ---- ---- Reset Player 1
RESM0 ds 1 ; $12 ---- ---- Reset Missle 0
RESM1 ds 1 ; $13 ---- ---- Reset Missle 1
RESM0 ds 1 ; $12 ---- ---- Reset Missile 0
RESM1 ds 1 ; $13 ---- ---- Reset Missile 1
RESBL ds 1 ; $14 ---- ---- Reset Ball
AUDC0 ds 1 ; $15 0000 xxxx Audio Control 0
AUDC1 ds 1 ; $16 0000 xxxx Audio Control 1
Expand All @@ -115,19 +115,19 @@ AUDV0 ds 1 ; $19 0000 xxxx Audio Volume 0
AUDV1 ds 1 ; $1A 0000 xxxx Audio Volume 1
GRP0 ds 1 ; $1B xxxx xxxx Graphics Register Player 0
GRP1 ds 1 ; $1C xxxx xxxx Graphics Register Player 1
ENAM0 ds 1 ; $1D 0000 00x0 Graphics Enable Missle 0
ENAM1 ds 1 ; $1E 0000 00x0 Graphics Enable Missle 1
ENAM0 ds 1 ; $1D 0000 00x0 Graphics Enable Missile 0
ENAM1 ds 1 ; $1E 0000 00x0 Graphics Enable Missile 1
ENABL ds 1 ; $1F 0000 00x0 Graphics Enable Ball
HMP0 ds 1 ; $20 xxxx 0000 Horizontal Motion Player 0
HMP1 ds 1 ; $21 xxxx 0000 Horizontal Motion Player 1
HMM0 ds 1 ; $22 xxxx 0000 Horizontal Motion Missle 0
HMM1 ds 1 ; $23 xxxx 0000 Horizontal Motion Missle 1
HMM0 ds 1 ; $22 xxxx 0000 Horizontal Motion Missile 0
HMM1 ds 1 ; $23 xxxx 0000 Horizontal Motion Missile 1
HMBL ds 1 ; $24 xxxx 0000 Horizontal Motion Ball
VDELP0 ds 1 ; $25 0000 000x Vertical Delay Player 0
VDELP1 ds 1 ; $26 0000 000x Vertical Delay Player 1
VDELBL ds 1 ; $27 0000 000x Vertical Delay Ball
RESMP0 ds 1 ; $28 0000 00x0 Reset Missle 0 to Player 0
RESMP1 ds 1 ; $29 0000 00x0 Reset Missle 1 to Player 1
RESMP0 ds 1 ; $28 0000 00x0 Reset Missile 0 to Player 0
RESMP1 ds 1 ; $29 0000 00x0 Reset Missile 1 to Player 1
HMOVE ds 1 ; $2A ---- ---- Apply Horizontal Motion
HMCLR ds 1 ; $2B ---- ---- Clear Horizontal Move Registers
CXCLR ds 1 ; $2C ---- ---- Clear Collision Latches
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