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CGoGN_2

CGoGN is a geometric modeling C++ library that provides an efficient implementation of combinatorial maps.

Building and installing CGoGN

  • run cmake <cgogn_path> from the build directory of your choice (this build directory must not be cgogn_path)
  • you can specify build type and install path by modifying CMAKE_BUILD_TYPE and CMAKE_INSTALL_PREFIX either by using cmake-gui or ccmake, or by specifying -DCMAKE_BUILD_TYPE="" -DCMAKE_INSTALL_PREFIX="<install_path>" when running cmake
  • CMAKE_BUILD_TYPE default value is "Release"
  • LINUX and MacOS
    • make -jN or ninja in the build directory
    • make (or ninja) install in the build directory if you want to install
  • Windows
    • VS 2013 or better required
    • Installation : open INSTALL solution in VS and build it

Contribution HowTo

  • Fork this GitHub repository
  • Clone your GitHub fork on your working machine
  • Checkout the "develop" branch
  • From here, create your own "[user]" branch to commit your work in
  • Push your branch with its commits in your GitHub fork
  • Create a Pull Request from your "[user]" branch to the "develop" branch of this repository

If you want to update your repository with commits from other contributors, with your "[user]" branch as current branch, you can pull the "develop" branch of this repository. This will fetch new commits and merge them in your branch.

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n-dimensional Meshes with Combinatorial Maps

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  • C++ 96.3%
  • CMake 3.2%
  • C 0.5%