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Swf2XNA is allows the use of Flash assets, animation and layout in XNA games. Box2D shapes and joints are supported visually using the Box2d.XNA port. There is a C# library that resembles the Flash library in AS3 (Sprites, addChild, gotoAndStop, etc). Swf2XNA also includes a game framework based on XNA, allowing easy usage of XNA elements not normally found in Flash, such as shaders, particles, and regular 3D objects.
XNA (and Swf2XNA) games can be distributed on the XBox (via the XBox Live Indie Games marketplace), on Windows, as well as the Zune and the Win Mobile 7 platform.
Getting Started
Exploring Swf2XNA
Managing References
What is Generated?
How is it Consumed?
How are Box2D Objects Created?
Looking at the Samples
Game Components
Particle Samples
A Basic Game
Open Source Games using Swf2XNA