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This repository has been archived by the owner on Aug 16, 2021. It is now read-only.

6.6.4

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@nearnshaw nearnshaw released this 11 Feb 18:03
· 315 commits to master since this release
c16a8da
  • Faster loading of the preview, by reducing unnecessary calls to servers
  • Fix when importing multiple libraries as bundled dependencies. Now they each get assigned to their own separate path, avoiding path mixup issues.
  • Conversion of Quaternion to Euler rotations now works as expected and is fully reversible with the inverse conversion.
  • Camera.instance.position returns the correct coordinates always. A previous bug always reported 0,0,0 on the first attempt to fetch this info.
  • AudioSource looping now works
  • Changing the volume of a sound no longer restarts it
  • Invalid spawn points are now interpreted as 0,0 instead of breaking the scene’s loading
  • Using movePlayerTo, camera rotation is now properly set to a relative position in the scene (no longer relative to the global 0,0 in Genesis Plaza)
  • When moving or removing an AvatarModifierArea, it now behaves as expected
  • When a video is paused, it no longer resets. You can now pause a video and keep playing from where it was paused.