This repository has been archived by the owner on Aug 16, 2021. It is now read-only.
6.6.4
- Faster loading of the preview, by reducing unnecessary calls to servers
- Fix when importing multiple libraries as bundled dependencies. Now they each get assigned to their own separate path, avoiding path mixup issues.
- Conversion of Quaternion to Euler rotations now works as expected and is fully reversible with the inverse conversion.
- Camera.instance.position returns the correct coordinates always. A previous bug always reported 0,0,0 on the first attempt to fetch this info.
- AudioSource looping now works
- Changing the volume of a sound no longer restarts it
- Invalid spawn points are now interpreted as 0,0 instead of breaking the scene’s loading
- Using movePlayerTo, camera rotation is now properly set to a relative position in the scene (no longer relative to the global 0,0 in Genesis Plaza)
- When moving or removing an AvatarModifierArea, it now behaves as expected
- When a video is paused, it no longer resets. You can now pause a video and keep playing from where it was paused.