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This PR allows the drawing of tiles with a strike background if their strike property is set as true.
The rendering of the map is changed so when each layer is rendered, the strikethrough is rendered over each tile as well.
This procedure is done as follows:
The reason behind doing this procedure is that to have a common strike pattern, all of the tiles must share the same strike background as if not, the tiles' background wouldn't match with the backgrounds of their neighbors.