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Document .luacheckrc for zh (#437)
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* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls

* H5 parameters

* OpenJDK downloads

* cn update corresponds to [pull 259](#259)

* application security

* porting guidelines

* update for 8f1651f

* cn update for 094bf6f

* cn update for 20fdfc5 & 6263317

* cn update for 7/19/2022

* title

* profiling update

* update editor.md

* update bob.md

* update shortcuts

* update fixed update note

* Update properties.md

* Update material.md

* Updates links

* Update bob help with the latest info

* camera & renderer

* Updated android keystore info zh_cn

* bundling.md release vs debug zh_cn

* update bob.md & gui-clipping.md

* contentless bundle

* consoles update

* model animation link

* gamepad & faq

* remove a camera lib

* font shadow render mode fix

* updates about app-manifest and others

* Update script.md

* includes in shaders

* editor scripts

* material updates

* Added dynamic atlas and texture creation

* fixes for atlas and some others

* update screenshots and add explanations (CN)

* add a line about Dynamic Prototype (CN)

* remove "inline" marks in pics

* de-translate the subtitle "Running the debugger" & images fix

* bundle identifier restrictions

* node properties Enabled and Visible (CN)

* release checklist & slice-9

* Update project-settings.md (CN)

* Update camera.md (CN)

* Update project-settings.md (CN)

* culling of meshes (CN)

* Update project-settings.md (CN)

* gltf model file support (CN)

* updates about factory (CN)

* Update bob.md (CN)

* Update bob.jar help (CN)

* Update about renderer and other things

* Update PS4 development and other things

* Dynamic prototype part of the collection factory.

* sync to atlas.md

* sync to design.md

* sync to gpgs.md

* sync to hot-reload.md

* sync to linux.md

* sync to live-update.md

* sync to lua.md

* sync to networking.md

* sync to physics-shapes.md

* sync to push.md

* sync to test.md

* sync to working-offline.md

* update material.md

* update zerobrane.md

* all done

* Splitting .zip archives in live-update.md

* manual for collision events

* Updated sprite documentation to include info about multiple textures

* update editor-scripts.md & physics-events.md

* update buffer.md & physics-shapes.md

* screen blend mode

* Update camera manual for zh with new function.

* Fix texture profile documentation for 1.7.0 zh

* update material.md & render.md

* notice about physics-events

* script-properties notes & PS5

* Clarified collision messages

* Update 3rd party camera list

* Fixed links in live update manual zh

* Update lua.md

* Update html5 manual with new information about CUSTOM_PARAMETERS. zh

* Added note on Apple Privacy Manifests zh

* typo

* Add info about collection proxies for zh

* fix minor mistakes

* typo

* custom resource & physics.set_shape

* Add missing type property in the physics.set_shape for zh

* html5 param & coordinates convertion

* Update install.md for zh

* Added app manifest manual for zh

* Added more info on build variants for zh

* lua transpilers and ImageMagick usage

* merging plists & Remove LSP

* Document .luacheckrc for zh

* title added
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CocosGames authored May 17, 2024
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16 changes: 15 additions & 1 deletion docs/zh/manuals/writing-code.md
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Expand Up @@ -19,7 +19,7 @@ Defold 使用 Lua 5.1 和 LuaJIT (与目标平台相关) 并且需要遵循 Lua

Defold 允许使用原生代码来扩展游戏引擎以使用引擎所不具备的特定功能. 或者 Lua 性能不良时 (密集计算, 图像处理等) 考虑使用原生扩展. 详情请见 [原生扩展教程](/manuals/extensions/).

## Using the built-in code editor
## 使用内置代码编辑器

Defold 中内建编辑器可以打开和编辑 Lua 文件 (.lua), Defold 脚本文件 (.script, .gui_script 与 .render_script) 或者其他各类文件. 但只对Lua和脚本文件提供代码高亮.

Expand All @@ -36,6 +36,20 @@ Defold 中内建编辑器可以打开和编辑 Lua 文件 (.lua), Defold 脚本

![](/images/editor/apireference.png)

### 检查配置

内置代码编辑器使用 Luacheck 和 Lua language server 进行代码检查. 为了配置检查, 需要在项目根目录创建 .luacheckrc 文件. 可用的配置列表可以参考 Luacheck 配置页面. Defold 默认使用如下代码进行 Luacheck 配置:

```lua
unused_args = false -- 未使用的参数不提示 (一般用于 .script 文件)
max_line_length = false -- 超长行不提示
ignore = {
"611", -- 行内只包含空白
"612", -- 行尾包含空白
"614" -- 注释结尾包含空白
},
```

## 使用第三方代码编辑器

尽管 Defold 提供了编写脚本的基本功能, 但是对于需求更多功能的专业开发者来说还是希望让 Defold 使用自己喜欢的第三方编辑器. 在 [Code 页下的 Preferences 窗口 ](/manuals/editor-preferences/#code) 中可以指定使用第三方编辑器.
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