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Fix typo in Texture scrolling shader tutorial (#410)
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JustAPotota authored Mar 16, 2024
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4 changes: 2 additions & 2 deletions docs/en/tutorials/texture-scrolling.md
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Expand Up @@ -16,8 +16,8 @@ There is also a [demo of the example project on itch.io](https://flexyourbrain.i

The project is setup like this:

* One subdivided 3D plane (.dea) that will be used to display the scrolling texture.
* One model component with the 3D plane (.dea file) assigned.
* One subdivided 3D plane (.dae) that will be used to display the scrolling texture.
* One model component with the 3D plane (.dae file) assigned.
* Two 64x64 texture images (water_bg.png and water_wave.png) created to seamlessly tile are assigned in the .model properties.
* One shader (Material + Vertex Program + Fragment Program) that is assigned to the plane model.
* One constant set in materials and the shader.
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