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Update en.json (#421)
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neonlifes authored Apr 8, 2024
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8 changes: 4 additions & 4 deletions docs/en/en.json
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{
"path": "https://www.youtube.com/watch?v=iMacxZQMPXs",
"path": "https://www.youtube.com/embed/iMacxZQMPXs",
"name": "Lua Tutorial",
"author": "Derek Bananas",
"description": "Learn Lua in one hour."
},
{
"path": "https://www.youtube.com/watch?v=jUuqBZwwkQw",
"path": "https://www.youtube.com/embed/jUuqBZwwkQw",
"name": "Lua in 100 seconds",
"author": "Fireship",
"description": "An overview of the Lua language."
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"description": "In this video, we will start to take a look at the building blocks of creating a game for the engine."
},
{
"path": "https://www.youtube.com/watch?v=3kjkAThCLc0",
"path": "https://www.youtube.com/embed/3kjkAThCLc0",
"name": "Enemy movement and animations",
"author": "Game Developers",
"description": "In this video, we are implementing an enemy with a basic behavior of walking forward until colliding with a wall and then flipping into the opposite direction. We will add animations to the enemy and to the player that was implemented in the previous video."
},
{
"path": "https://www.youtube.com/watch?v=ESjvMqY8Bw",
"path": "https://www.youtube.com/embed/-ESjvMqY8Bw",
"name": "Enemy melee attack",
"author": "Game Developers",
"description": "In this video, we are continuing from the previous video and build a detect and attack behavior for our skeleton enemy. For this to work, we have to implement trigger detection, collision enabling and disabling, frame count detection to synchronize the hitbox enabling with the frame animation, and finally applying the damage to the player."
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