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My custom version of Sullien's Future Expansion. Now based on and requires my reupload of the mod. See GitHub for extended documentation.

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Future Expansion – Enhanced

My own modifications to Sullien's great – and, now, defunct – Future Expansion for Unciv.

Dependencies

This customization is based on and requires Future Expansion Continued, my continuation of Sullien's mod.
As such, it is intended for use with the Gods & Kings ruleset.

WiP Warning

This mod is still a WiP and limited by my currently restricted knowledge of Unciv and the original expansion mod.
I can't guarantee its stability or usability in-game.
I'll do my best to address any received feedback.
Thanks in advance for your patience, tolerance and interest. 🙏🏻

Ownership Disclaimer

Inspired by the awesome Mlie . 🙂

  • This is a modification of an existing mod.
  • I claim no ownership of the original mod.
  • The original author is free to use this mod to update their own.
  • Since I did not create the original mod, I will not accept donations for this mod of a mod.

Future Plans

I intend to add much more to this mod-of-a-mod than simply customizations of the original content, although I'm not done with that, yet.
After a lot of playtesting, I'd designed a partial restructuring of the specialized, mutually-excluding resource hubs. However, I've since lost access to the HDD I had this on. 🤦‍♂️
I'll get back to it ASAI've regained access to my old HDD or I've played enough to recreate what I'd done – whichever comes first.

Now, for my other ideas:
Some of them come from the great Future Worlds mod for Civ V (which I'd wager was one of Sullien's inspirations), some from other Civ V mods, some from Sullien's own unreleased next version of Future Expansion, some from interesting ideas in sci-fi and futurism and some from my own ideas while playing the game.
What I've thought up, so far:

  • Buildings:
    • Other energy plants, including Tidal and Geothermal Plants.
    • Battery Bank.
    • Genetic Bank.
    • Gen-Editing Facility.
    • Space Beacon.
    • Central Mainframe.
    • Geodesical Garden.
    • Vertical Farm.
    • Myco-Tank.
    • Protein Vat.
    • Several buildings from Sullien's unreleased next version, including Faculties and Breakthroughs.
  • Improvements:
    • Maglev Rails.
    • Living Fortresses.
    • Deep Mines.
    • Nature Preserves.
    • Hamlets.
    • Villages.
    • Towns.
    • Suburbs.
  • Units:
    • Worker Bots.
    • Coast Guard.
    • Snipers.
    • Great Architects.
    • Power Armour Infantry.
    • Railgun Tanks.
    • Stealth Destroyers and Stealth Battleships.
    • More genetically-engineered creatures, including Stealth Seekers (cat-like Seekers), Seeker Drones (bird-like Seekers), dinosaurs, ambulant fungi, dragons and other pseudo-mythical creatures and maybe more.
    • Zombie Mutants.
    • Super Soldiers.
    • Orbital Drones.
    • Make Orbital Strikes a Unit Type, including Orbital Shots, Orbital Lasers, Convergence Deathrays, Stellaser Strikes and Void Bombs.
    • Other aliens, including Xenomorphs, Yautja (predators), Saya-jins, Namekusei-jins, Zergs, Arachnids (from Starship Troopers), Green Martians (from the Barsoom novels), Skrulls, Gauna, Krogans, Daleks, Cylons, Sith Lords, Borgs and maybe more.
  • National Wonders:
    • Super Mainframe.
    • Megabattery
    • Underground Colony.
    • Space Stations, including Earth's orbit, Earth-Moon Lagrangian points, Sun-Earth Lagrangian points and maybe more.
    • Arcology.
    • Underwater Colony.
    • Orbital guns, including Orbital Coilgun, Orbital Laser, Focal Mirrors, Stellaser and Matter Aggregator.
  • Wonders:
    • Borehole.
    • The Eye in the Sky.
    • Humanity Vault.
    • Space Ark.
    • Space Elevator.
    • Generational Spaceship.
    • Space Colonies, including the Moon, Mars, Mercury, Venus, Ceres, Europa, Io, Ganymede, Callisto, Pluto and maybe more.
    • Bishop Ring.
    • Space Missions with varied destinies, including Ringworld, Rama, a Dyson sphere, Alpha Centauri, V'Ger, a wormhole, a neutron star, a blackhole's event horizon and maybe more.
    • Space Drive.
    • First Contacts, including Vulcans, Asogians, Minbari, Protoss, Asari and maybe more.
    • Death Star.
    • Artificial Sun.
    • Artificial Black Hole.
    • Artificial Wormhole.

I plan on holding polls on Discord to decide on what to work next.
Keep in mind some of these ideas depend on as-of-yet unavailable modding features (But, hey, we can dream, right? 😉).

I'm, also, very much open to suggestions! 🙂

Changelog

1.0.4

Rifleman and its equivalents (Carolean, Mehal Sefari and Norwegian Ski Infantry) now upgrade to Great War Infantry, provided GP-Great War perk is adopted.

1.0.3

  • Caravel now upgrades to Privateer.
  • Privateer now upgrades to Ironclad.
  • Barbarians now have access to Ironclads.

1.0.2

Everything now appears in Civilopedia.

1.0.1

Removed code comments.

1.0

  • Solar Plant can now be built.
  • Units:
    • Obervation Balloon is now available earlier, once Chemistry is researched.
    • Renamed Orbital Jet to Orbital Fighter.
    • Increased Drone's movement from 3 to 4, to make it faster than Observation Balloon.
  • Completed military units' upgrade trees:
    • Modern Armor now upgrades to Hovertank (Provided GP-Hovercombat perk is adopted.).
    • Rocket Artillery now upgrades to Hovertillery (Provided GP-Hovercombat perk is adopted.).
    • Mobile SAM now upgrades to Hover-SAM (Provided GP-Hovercombat perk is adopted.).
    • Mechanized Infantry now upgrades to Energy Infantry (Provided GP-Energy Weapons perk is adopted.).
    • Helicopter Gunship now upgrades to Future Copter (Provided GP-Energy Weapons perk is adopted.).
    • Carrier now upgrades to Orbital Carrier (Provided GP-Energy Weapons perk is adopted.).
    • Jet Fighter now upgrades to Orbital Fighter (Provided GP-Space Combat perk is adopted.).
    • Jet Bomber now upgrades to Stealth Bomber (Provided GP-Stealth Operatives perk is adopted.).
    • Stealth Bomber now upgrades to Orbital Bomber (Provided GP-Space Combat perk is adopted.).
    • Stealth Bomber now requires Aluminum, instead of Oil.
    • Hacker now upgrades to Stealth Hacker (Provided GP-Stealth Operatives perk is adopted.).
    • Stealth Hacker now upgrades to Monolith Brainiac (Provided Monolith Portal has been built.).
  • Refurbished uniques and promotions:
    • Observation Balloon and Drone now have the Intel promotion, which consolidates the following uniques:
      • +1 Range to adjacent [Siege] Units
      • "[+33]% Strength bonus for [Siege] units within [1] tiles"
      • "[+1] Sight"
      • "Ignores Zone of Control"
    • Hovertank, Hovertillery and Hover-SAM now have the Hovering promotion, which consolidates the following uniques:
      • "[+50]% Strength <vs [Land] units>"
      • "All tiles cost 1 movement"
      • "May travel on Water tiles without embarking"
      • "Can enter ice tiles"
    • Observation Balloon, Drone, Helicopter Gunship, Future Copter, Orbital Carrier, UFO and Monolith UFO now have the Flying promotion, which consolidates the following uniques:
      • "No defensive terrain bonus"
      • "All tiles cost 1 movement"
      • "May travel on Water tiles without embarking"
      • "Can enter ice tiles"
    • Additionally, Orbital Carriers' In Orbit promotion now contains the following uniques:
      • "Can pass through impassable tiles"

About

My custom version of Sullien's Future Expansion. Now based on and requires my reupload of the mod. See GitHub for extended documentation.

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