Releases: derekcorreia/WildFyreReignyted
Releases · derekcorreia/WildFyreReignyted
Release 2024.914
- Fixes an issue where a ball could be stuck in an eject after a tilt in normal and stallball play.
- Adds short delay before eject for Sharpshooter mode
- Adds flashing shoot again during sharpshooter mode to help indicate the ball is not lost.
Release 2024.702
- Fixed an issue with Sharpshooter mode where a ball could remain in the ejects and halt the game (Thank you to Brian O'Neill and Will Parks for reporting).
- Improved the lightshow in Sharpshooter mode while waiting for drain.
- Changed solenoid behavior during sharpshooter mode: solenoids will remain active, allowing for extra points from pops, drop completions, and bonus collects/additions.
- Changed Sharpshooter Ejects to be less immediate
- Added code safety around some areas where math might overflow (Thank you to Dick Hamill for reporting).
- Added and clarified spinner lighting rules in the RULES.md file (Thank you to Brian O'Neill for reporting).
- Revised Sharpshooter rules in RULES.md to better reflect what happens.
Stallball Mode:
- Added 2 new callouts to Stallball Mode Eliminations
System:
- Updated to RPU 5.8