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Releases: derekcorreia/WildFyreReignyted

Release 2024.914

14 Sep 18:19
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  • Fixes an issue where a ball could be stuck in an eject after a tilt in normal and stallball play.
  • Adds short delay before eject for Sharpshooter mode
  • Adds flashing shoot again during sharpshooter mode to help indicate the ball is not lost.

Release 2024.702

03 Jul 00:55
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  • Fixed an issue with Sharpshooter mode where a ball could remain in the ejects and halt the game (Thank you to Brian O'Neill and Will Parks for reporting).
  • Improved the lightshow in Sharpshooter mode while waiting for drain.
  • Changed solenoid behavior during sharpshooter mode: solenoids will remain active, allowing for extra points from pops, drop completions, and bonus collects/additions.
  • Changed Sharpshooter Ejects to be less immediate
  • Added code safety around some areas where math might overflow (Thank you to Dick Hamill for reporting).
  • Added and clarified spinner lighting rules in the RULES.md file (Thank you to Brian O'Neill for reporting).
  • Revised Sharpshooter rules in RULES.md to better reflect what happens.

Stallball Mode:

  • Added 2 new callouts to Stallball Mode Eliminations

System:

  • Updated to RPU 5.8