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XtremeWorlds Game Engine

Simple 2D ORPG Game Engine written in VB.Net Based on the Orion+ conversion and MirageBasic.

What is it?

This is a tile-based 2D MMORPG game engine. It features a client and server application setup with a basic GUI. It has live editing built-in, with team-based features to allow fluid updating.

Setup

Install PostgreSQL and use the password for the database as mirage. You can change this in the source code. https://www.postgresql.org/

Game Features:

Basic Character Creation/Class Selection Movement/Attacking NPC/Computer Characters for attacking Items & Spells Event System

Creation Features:

The client has editors for the world (maps), items, spells, animations, NPCs, and more from the in-game admin panel.

How do I use this software?

If you are a programmer then you will probably prefer to compile the most recent version from source. Download the engine here, open up the solution in Visual Studio compile both projects, and start the client and server application. They should connect automatically. IP and Port options are stored in the root/data (files)/config.ini files.

How do I access the editors?

Log into the game with the client. On the server, type the command /access name 5 to promote yourself to owner. Now, go back to the client and tap Insert for each of the editor options.

Support & Updates:

The home for this engine is https://miragesource.net if you need support or tips in game creation feel free to visit us. If you find any bugs feel free to report them on the official Mirage Source discord: https://discord.gg/49yhWHByFp

I'm working on updating it to a more useable base.

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PlayerWorlds inspired 2D MMORPG Game Engine

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  • Visual Basic .NET 96.9%
  • C# 3.1%