Fix off-by-one in path finding logic #7682
Merged
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This fixes an issue where items and objects can no longer be interacted with unless the player is on top of them.
In the following conditional statement, the call to
GetDistance()
always returned zero. The reason is that the logic thought that a path of length 1 exceeds the maximum path length of 1 that was passed in via the second argument.devilutionX/Source/controls/plrctrls.cpp
Lines 171 to 174 in 20c0a8d
This resolves #7681