-
Notifications
You must be signed in to change notification settings - Fork 33
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Convert lib to .NET Core * Convert samples * Separate WindowsDX and DesktopGL solutions * Update readme; bump version
- Loading branch information
1 parent
ab0eea7
commit 5925c3a
Showing
141 changed files
with
420 additions
and
5,005 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30717.126 | ||
MinimumVisualStudioVersion = 15.0.26124.0 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonoGame.Penumbra.DesktopGL", "Source\MonoGame.Penumbra.DesktopGL.csproj", "{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|x64.ActiveCfg = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|x64.Build.0 = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|x86.ActiveCfg = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Debug|x86.Build.0 = Debug|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|x64.ActiveCfg = Release|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|x64.Build.0 = Release|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|x86.ActiveCfg = Release|Any CPU | ||
{80BA43C7-AEEF-4049-98C0-E44D45E6CB39}.Release|x86.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {962F7828-81F9-49B1-B1A8-7C38ED1B33A5} | ||
EndGlobalSection | ||
EndGlobal |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,82 +1,26 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
|
||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{6E4E8191-8B6D-44CB-800F-0A5E2359F58D}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>FarseerPhysics</RootNamespace> | ||
<AssemblyName>FarseerPhysics</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<MonoGamePlatform>Windows</MonoGamePlatform> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> | ||
<DefineConstants>TRACE;WINDOWS</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<TargetFramework>netcoreapp3.1</TargetFramework> | ||
<DefineConstants>WINDOWS</DefineConstants> | ||
<ApplicationIcon>Icon.ico</ApplicationIcon> | ||
<IsPackable>false</IsPackable> | ||
</PropertyGroup> | ||
|
||
<ItemGroup> | ||
<Compile Include="FarseerMagic.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" /> | ||
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1641" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<Reference Include="MonoGame.Framework"> | ||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Icon.ico" /> | ||
<ProjectReference Include="..\..\Source\MonoGame.Penumbra.WindowsDX.csproj" /> | ||
<ProjectReference Include="..\Shared\FarseerPhysics Source\Farseer Physics DebugView 3.5\DebugView MonoGame.csproj" /> | ||
<ProjectReference Include="..\Shared\FarseerPhysics Source\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj" /> | ||
</ItemGroup> | ||
|
||
<ItemGroup> | ||
<MonoGameContentReference Include="Content\Content.mgcb" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Shared\FarseerPhysics Source\Farseer Physics DebugView 3.5\DebugView MonoGame.csproj"> | ||
<Project>{566f1803-90b5-4947-8730-57f092fbb002}</Project> | ||
<Name>DebugView MonoGame</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\Shared\FarseerPhysics Source\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj"> | ||
<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project> | ||
<Name>Farseer Physics MonoGame</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\..\Source\MonoGame.Penumbra.WindowsDX.csproj"> | ||
<Project>{b021f95c-38bc-493a-bb92-c3c575e4b50f}</Project> | ||
<Name>MonoGame.Penumbra</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> | ||
|
||
</Project> |
Oops, something went wrong.