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Upgrade to MonoGame 3.8 (#31)
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* Convert lib to .NET Core

* Convert samples

* Separate WindowsDX and DesktopGL solutions

* Update readme; bump version
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discosultan authored Nov 21, 2020
1 parent ab0eea7 commit 5925c3a
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2 changes: 1 addition & 1 deletion LICENSE.md
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@@ -1,6 +1,6 @@
The MIT License (MIT)

Copyright (c) 2016 Jaanus Varus
Copyright (c) 2020 Jaanus Varus

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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37 changes: 37 additions & 0 deletions MonoGame.Penumbra.DesktopGL.sln
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115 changes: 37 additions & 78 deletions MonoGame.Penumbra.sln → MonoGame.Penumbra.WindowsDX.sln
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25 changes: 23 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ Penumbra allows users to easily add 2D lighting with shadowing effects to their

The following is required to successfully compile the Penumbra MonoGame solution:

- Visual studio 2015+ (due to C# 6 syntax)
- MonoGame 3.6+
- Visual studio 2019+
- MonoGame 3.8+
- [DirectX End-User Runtimes (June 2010)](http://www.microsoft.com/en-us/download/details.aspx?id=8109) (to compile effect shaders)

### Using Penumbra
Expand Down Expand Up @@ -112,3 +112,24 @@ penumbra.Hulls.Add(hull);
- **Sandbox**: Generic sandbox for testing out various different scenarios.
- **Common**: Supporting library providing common functionality for samples.
- **[FarseerPhysics](https://github.com/discosultan/penumbra/tree/master/Samples/FarseerPhysics)**: Create physical bodies out of sprites and add them as hulls to Penumbra!

## Development

### Release a New Version

* Make sure version numbers are updated in .csproj files.
* Create packages:

```sh
dotnet pack -c Release MonoGame.Penumbra.DesktopGL.sln
dotnet pack -c Release MonoGame.Penumbra.WindowsDX.sln
```

* Publish packages (substitute `<version>` with version to be released):

```sh
VERSION=<version>
dotnet nuget push Source/bin/Release/MonoGame.Penumbra.DesktopGL.$VERSION.nupkg --api-key $NUGET_API_KEY --source https://api.nuget.org/v3/index.json
dotnet nuget push Source/bin/Release/MonoGame.Penumbra.WindowsDX.$VERSION.nupkg --api-key $NUGET_API_KEY --source https://api.nuget.org/v3/index.json
```

86 changes: 15 additions & 71 deletions Samples/FarseerPhysics/FarseerPhysics.csproj
Original file line number Diff line number Diff line change
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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</Project>

</Project>
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