A Autodesk Maya Plug-in to export to my game engines specific file type. Included is the binary file reader and writer as its own DLL so you can consume it within your own Engine.
##Install the Plug-in
- Clone the repository
- Open the Maya.sln
- Open the FileExporter\FileExporter.sln
- Build the FileExporter
- Build the Maya project TheFreshEngineTranslator
- Copy the Output .mll file
Maya\x64\Debug
to your Maya Plug-in dirctory - In Maya go to Window\Settings\Plug-in Manager *Note: If the plug-in is not there, feel free to browse for it. But you can include it in your Environment Path on a system level with MAYA_PLUG_IN_PATH
##File Exporter *Can be added for use in reading files *No wrapper has been added for the Reader *Headers for the file are included in FileExporter\FileExporter\Headers.h