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A Autodesk Maya Plug-in to export to my game engines specific file type. Included is the binary file reader and writer as its own DLL so you can consume it within your own Engine.

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djayfresh/TheFreshEngineTranslator

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TheFreshEngineTranslator

A Autodesk Maya Plug-in to export to my game engines specific file type. Included is the binary file reader and writer as its own DLL so you can consume it within your own Engine.

##Install the Plug-in

  1. Clone the repository
  2. Open the Maya.sln
  3. Open the FileExporter\FileExporter.sln
  4. Build the FileExporter
  5. Build the Maya project TheFreshEngineTranslator
  6. Copy the Output .mll file Maya\x64\Debug to your Maya Plug-in dirctory
  7. In Maya go to Window\Settings\Plug-in Manager *Note: If the plug-in is not there, feel free to browse for it. But you can include it in your Environment Path on a system level with MAYA_PLUG_IN_PATH

##File Exporter *Can be added for use in reading files *No wrapper has been added for the Reader *Headers for the file are included in FileExporter\FileExporter\Headers.h

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A Autodesk Maya Plug-in to export to my game engines specific file type. Included is the binary file reader and writer as its own DLL so you can consume it within your own Engine.

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