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Note : If you're on a server with Computronics that doesn't have Sound Physics and you have it, you should probably disable the Computronics patching as sounds will sound muffled.
Added
Server support (still kind of experimental but should work). It will allow sounds to be heard from a lot further away and fix computronics because the new fixes are only possible on the server side
Config for max ray distance
Fixed
Only the harp note block sound gets processed
Computronics sounds positions, now sounds come from where they are supposed to (In front of the speaker)
Dynamic environment evaluation thing again
Shouldn't straight up crash the game anymore if the sound system didn't load correctly
Known bugs :
Computronics can have muffled sounds if only the client has Sound Physics.