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For some reason, line 439 was giving me a null pointer dereference when I didn't have my pads hooked up (possibly also when I did? I didn't test that far). This may also be related to doing a drastic update for my base computer. I didn't try to narrow down exactly why. This patch fixes the null pointer dereference; however, I do not know for certain that there isn't something wrong going on here that would require a bail instead of a skip. After the patch my arcade's top buttons seem to function fine, and I haven't tested anything else.
This possibly addresses the same issue as #18 but in a different manner, but my dumb ass didn't find that PR or the other issue regarding it until after I manually hunted down the error and created a patch.