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Original file line number | Diff line number | Diff line change |
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const level = [] | ||
const count = [] | ||
let lose = false | ||
let win = false | ||
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function levelCreate() { | ||
for(let i=0;i<CPS;i++) { | ||
level.push([]) | ||
for(let j=0;j<CPS;j++) | ||
level[i].push('covered') | ||
} | ||
} | ||
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function levelFill() { | ||
for(let i=0;i<CPS;i++) { | ||
count.push([]) | ||
for(let j=0;j<CPS;j++) | ||
count[i].push(Math.random()>1-DIFFICULTY ? 9 : 0) | ||
} | ||
} | ||
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function levelCount() { | ||
for(let i=0;i<CPS;i++) { | ||
for(let j=0;j<CPS;j++) { | ||
if(count[i][j]!=9) { | ||
let mines = 0 | ||
if(i>0 && j>0) | ||
if(count[i-1][j-1]==9) | ||
mines++ | ||
if(i>0) | ||
if(count[i-1][j]==9) | ||
mines++ | ||
if(i>0 && j<CPS-1) | ||
if(count[i-1][j+1]==9) | ||
mines++ | ||
if(j<CPS-1) | ||
if(count[i][j+1]==9) | ||
mines++ | ||
if(i<CPS-1 && j<CPS-1) | ||
if(count[i+1][j+1]==9) | ||
mines++ | ||
if(i<CPS-1) | ||
if(count[i+1][j]==9) | ||
mines++ | ||
if(i<CPS-1 && j>0) | ||
if(count[i+1][j-1]==9) | ||
mines++ | ||
if(j>0) | ||
if(count[i][j-1]==9) | ||
mines++ | ||
count[i][j] = (mines) | ||
} | ||
} | ||
} | ||
} | ||
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function checkWin() { | ||
win = true | ||
for(let i=0;i<CPS && win;i++) { | ||
for(let j=0;j<CPS && win;j++) { | ||
if(count[i][j]<9 && level[i][j]!='opened') | ||
win = false | ||
} | ||
} | ||
} | ||
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function getCellCoord(pos) { | ||
return Math.floor(pos/CS) | ||
} | ||
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function getCellCoords(x,y) { | ||
return [Math.floor(x/CS),Math.floor(y/CS)] | ||
} | ||
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function recursiveFlooding(i,j) { | ||
if(count[i][j]==9) lose = true | ||
else level[i][j] = 'opened' | ||
if(count[i][j]==0) { | ||
if(i>0 && j>0) | ||
if(level[i-1][j-1]=='covered') | ||
recursiveFlooding(i-1,j-1) | ||
if(i>0) | ||
if(level[i-1][j]=='covered') | ||
recursiveFlooding(i-1,j) | ||
if(i>0 && j<CPS-1) | ||
if(level[i-1][j+1]=='covered') | ||
recursiveFlooding(i-1,j+1) | ||
if(j<CPS-1) | ||
if(level[i][j+1]=='covered') | ||
recursiveFlooding(i,j+1) | ||
if(i<CPS-1 && j<CPS-1) | ||
if(level[i+1][j+1]=='covered') | ||
recursiveFlooding(i+1,j+1) | ||
if(i<CPS-1) | ||
if(level[i+1][j]=='covered') | ||
recursiveFlooding(i+1,j) | ||
if(i<CPS-1 && j>0) | ||
if(level[i+1][j-1]=='covered') | ||
recursiveFlooding(i+1,j-1) | ||
if(j>0) | ||
if(level[i][j-1]=='covered') | ||
recursiveFlooding(i,j-1) | ||
} | ||
} | ||
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function checkBounds(i,j) { | ||
let flags = 0 | ||
if(i>0 && j>0) | ||
if(level[i-1][j-1]=='flag') | ||
flags++ | ||
if(i>0) | ||
if(level[i-1][j]=='flag') | ||
flags++ | ||
if(i>0 && j<CPS-1) | ||
if(level[i-1][j+1]=='flag') | ||
flags++ | ||
if(j<CPS-1) | ||
if(level[i][j+1]=='flag') | ||
flags++ | ||
if(i<CPS-1 && j<CPS-1) | ||
if(level[i+1][j+1]=='flag') | ||
flags++ | ||
if(i<CPS-1) | ||
if(level[i+1][j]=='flag') | ||
flags++ | ||
if(i<CPS-1 && j>0) | ||
if(level[i+1][j-1]=='flag') | ||
flags++ | ||
if(j>0) | ||
if(level[i][j-1]=='flag') | ||
flags++ | ||
if(count[i][j]==flags) { | ||
if(i>0 && j>0) | ||
if(level[i-1][j-1]=='covered') | ||
recursiveFlooding(i-1,j-1) | ||
if(i>0) | ||
if(level[i-1][j]=='covered') | ||
recursiveFlooding(i-1,j) | ||
if(i>0 && j<CPS-1) | ||
if(level[i-1][j+1]=='covered') | ||
recursiveFlooding(i-1,j+1) | ||
if(j<CPS-1) | ||
if(level[i][j+1]=='covered') | ||
recursiveFlooding(i,j+1) | ||
if(i<CPS-1 && j<CPS-1) | ||
if(level[i+1][j+1]=='covered') | ||
recursiveFlooding(i+1,j+1) | ||
if(i<CPS-1) | ||
if(level[i+1][j]=='covered') | ||
recursiveFlooding(i+1,j) | ||
if(i<CPS-1 && j>0) | ||
if(level[i+1][j-1]=='covered') | ||
recursiveFlooding(i+1,j-1) | ||
if(j>0) | ||
if(level[i][j-1]=='covered') | ||
recursiveFlooding(i,j-1) | ||
} | ||
} | ||
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function mousePressOnce(key) { | ||
switch(key) { | ||
case 'left': | ||
break | ||
case 'right': | ||
if(level[getCellCoord(mouse.y)][getCellCoord(mouse.x)]=='covered') | ||
level[getCellCoord(mouse.y)][getCellCoord(mouse.x)] = 'flag' | ||
else if(level[getCellCoord(mouse.y)][getCellCoord(mouse.x)]=='flag') | ||
level[getCellCoord(mouse.y)][getCellCoord(mouse.x)] = 'covered' | ||
break | ||
} | ||
} | ||
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function mouseReleaseOnce(key) { | ||
switch(key) { | ||
case 'left': | ||
if(level[getCellCoord(mouse.y)][getCellCoord(mouse.x)]!='opened') { | ||
if(count[getCellCoord(mouse.y)][getCellCoord(mouse.x)]<9) | ||
recursiveFlooding(getCellCoord(mouse.y),getCellCoord(mouse.x)) | ||
if(count[getCellCoord(mouse.y)][getCellCoord(mouse.x)]==9) | ||
lose = true | ||
} else checkBounds(getCellCoord(mouse.y),getCellCoord(mouse.x)) | ||
checkWin() | ||
break | ||
case 'right': | ||
break | ||
} | ||
} | ||
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function GameLoop() { | ||
function renderGrid() { | ||
ctx.globalAlpha = 0.2 | ||
ctx.fillStyle = 'white' | ||
for(let i=0;i<CPS;i++) ctx.fillRect(0,i*CS,WIDTH,1) | ||
for(let j=0;j<CPS;j++) ctx.fillRect(j*CS,0,1,HEIGHT) | ||
ctx.globalAlpha = 1 | ||
} | ||
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function renderCells() { | ||
for(let i=0;i<CPS;i++) { | ||
for(let j=0;j<CPS;j++) { | ||
switch(level[i][j]) { | ||
case 'covered': | ||
ctx.fillStyle = 'grey' | ||
if(mouse.left.pressed && getCellCoord(mouse.x)==j && getCellCoord(mouse.y)==i) | ||
ctx.fillStyle = 'darkgrey' | ||
break | ||
case 'opened': | ||
ctx.fillStyle = 'lightgrey' | ||
break | ||
case 'flag': | ||
ctx.fillStyle = 'yellow' | ||
break | ||
} | ||
if(lose && count[i][j]==9) ctx.fillStyle = 'red' | ||
ctx.fillRect(j*CS,i*CS,CS,CS) | ||
} | ||
} | ||
} | ||
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function renderCount() { | ||
for(let i=0;i<CPS;i++) { | ||
for(let j=0;j<CPS;j++) { | ||
if(level[i][j]=='opened' && count[i][j]>0 && count[i][j]<9) { | ||
ctx.fillStyle = NC[count[i][j]] | ||
ctx.font = CS+'px Arial' | ||
ctx.fillText(count[i][j],j*CS+CS*0.2,(i+1)*CS-CS*0.1) | ||
} | ||
} | ||
} | ||
} | ||
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renderCells() | ||
renderGrid() | ||
renderCount() | ||
if(lose) setTimeout(() => alert("You lose!"),1) | ||
if(win) setTimeout(() => alert("You win!"),1) | ||
} | ||
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function animate() { | ||
ctx.clearRect(0,0,WIDTH,HEIGHT) | ||
GameLoop() | ||
if(!lose && !win) requestAnimationFrame(animate) | ||
} | ||
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function main() { | ||
levelCreate() | ||
levelFill() | ||
levelCount() | ||
requestAnimationFrame(animate) | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
<!DOCTYPE html> | ||
<style> | ||
body { | ||
margin: 0; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
font-family: sans-serif; | ||
} | ||
</style> | ||
<title>MinesJS</title> | ||
<div> | ||
<canvas id="game"> | ||
Loading error | ||
</canvas> | ||
</div> | ||
<script src="utils.js"></script> | ||
<script src="game.js"></script> |
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@@ -0,0 +1,96 @@ | ||
const LABEL = 'MinesJS' | ||
const AUTHOR = 'Donato Modugno' | ||
const DATE = '16/02/2023' | ||
const DEVICE = navigator.userAgent.match(/mobile/i) ? 'mobile' : 'desktop' | ||
const BORDER = 10 | ||
const BORDER_RADIUS = BORDER | ||
const SIZES = [[40,12],[20,24],[10,48]] | ||
const SIZE_CONFIG = 0 | ||
const CS = SIZES[SIZE_CONFIG][0] /* CELL_SIZE */ | ||
const CPS = SIZES[SIZE_CONFIG][1] /* CELL_PER_SCREEN */ | ||
const WIDTH = CS*CPS | ||
const HEIGHT = CS*CPS | ||
const DIFFICULTY = 0.1 | ||
const NC = ['','blue','green','red','darkblue','darkred','cadetblue','black','darkgrey',''] /* NUMBER_COLORS */ | ||
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const canvas = document.getElementById('game') | ||
canvas.width = WIDTH | ||
canvas.height = HEIGHT | ||
canvas.style.border = 'solid '+BORDER+'px' | ||
canvas.style.borderRadius = BORDER_RADIUS+'px' | ||
canvas.oncontextmenu = (e) => e.preventDefault() | ||
const h1 = document.createElement('h1') | ||
h1.append(LABEL+(DEVICE=='mobile' ? ' (mobile)' : '')) | ||
h1.style = 'text-align:center; margin-bottom: 5px;' | ||
const p = document.createElement('p') | ||
p.append(AUTHOR+' - '+DATE) | ||
canvas.before(h1) | ||
canvas.after(p) | ||
const ctx = canvas.getContext('2d') | ||
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const mouse = { | ||
x:0, | ||
y:0, | ||
left: { | ||
pressed:false, | ||
}, | ||
right: { | ||
pressed:false, | ||
}, | ||
} | ||
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addEventListener('mousemove',({pageX,pageY}) => { | ||
mouse.x = pageX - canvas.offsetLeft - BORDER | ||
mouse.y = pageY - canvas.offsetTop - BORDER | ||
}) | ||
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addEventListener('mousedown',({button}) => { | ||
switch(button) { | ||
case 0: | ||
mouse.left.pressed = true | ||
mousePressOnce('left') | ||
break | ||
case 2: | ||
mouse.right.pressed = true | ||
mousePressOnce('right') | ||
break | ||
} | ||
}) | ||
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addEventListener('mouseup',({button}) => { | ||
switch(button) { | ||
case 0: | ||
mouse.left.pressed = false | ||
mouseReleaseOnce('left') | ||
break | ||
case 2: | ||
mouse.right.pressed = false | ||
mouseReleaseOnce('right') | ||
break | ||
} | ||
}) | ||
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/*addEventListener('touchstart',() => { | ||
mouse.x = e.changedTouches[0].pageX - canvas.offsetLeft - BORDER | ||
mouse.y = e.changedTouches[0].pageY - canvas.offsetTop - BORDER | ||
mouse.left.pressed = true | ||
mousePressOnce('left') | ||
setTimeout(() => { | ||
mouse.right.pressed = true | ||
mousePressOnce('right') | ||
},1000) | ||
}) | ||
addEventListener('touchend',() => { | ||
if(mouse.right.pressed) { | ||
mouse.right.pressed = false | ||
mouseReleaseOnce('right') | ||
} else { | ||
mouse.left.pressed = false | ||
mouseReleaseOnce('left') | ||
} | ||
})*/ | ||
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addEventListener('load',() => { | ||
main() | ||
}) |
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