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cheese3660 edited this page May 31, 2018
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CCLights 2 is an Open Source Minecraft mod that adds a GPU peripheral, and monitors to suit your need. Unlike CCGPU, this mod does not use OpenGL, but it is Multiplayer Compatible. Please note; this documentation will always try to stay up to date with the github repo, so it might not fit your build.
Returns | Method Name | Description |
---|---|---|
nil | gpu.fill() | Fills the current binded texture with the GPU color. NOTE: This method will fully replace the contents of the texture. |
number: textureID | gpu.createTexture(number: width, number: height) | Creates a texture and returns the texture id. This function will error if there is no more room for the texture. |
number: freeMemory | gpu.getFreeMemory() | Returns the amount of free memory that the GPU has to use. This can be expanded by right clicking the GPU with RAM. |
number: totalMemory | gpu.totalMemory() | Returns the amount of memory that the GPU has. This can be expanded by right clicking the GPU with RAM. |
number: usedMemory | gpu.getUsedMemory() | Returns the amount of memory that the GPU is using. This value is changed by allocating textures with gpu.createTexture and freeing textures with gpu.freeTexture. |
nil | gpu.bindTexture(number: textureID) | Bind the texture at textureID, this method will error if invalid values are used. Texture 0 is the screen. |
nil | gpu.plot(number: x, number: y) | Sets the pixel on x,y to the the GPU's current color. (Remember, all drawing command work on the current binded texture) |
nil | gpu.drawTexture(number: textureID, number: x, number: y[, number: startX[, number startY[, number: width[, number: height]]]]) | Draws the texture textureID to x and y, and if startX, startY, width, and height is defined, it will render only that area of the texture. (Remember: You can render the texture to itself) |
nil | gpu.freeTexture(number: textureID) | Frees the texture defined by textureID |
nil | gpu.line(number: x0, number y0, number x1, number, y1 | Draws a line from x0 and y0 to x1 and y1. |
number: width, number: height | gpu.getSize(number: textureID) | Returns the texture size of textureid or the current binded texture. Using texture 0 will give you the screen size. |
number: red, number: green, number: blue | gpu.getPixels(number: x, number: y) | Returns the color of the pixel in the currently binded texture. Out of bound pixels have an undefined side effect |
nil | gpu.rectangle(number: x, number: y, number: width, number: height) | Draws the outline of a rectangle from x, y to x+width, y+height |
nil | gpu.filledRectangle(number: x, number: y, number: width, number: height) | Draws a filled rectangle from x, y to x+width, y+height. |
nil | gpu.setColor(number: red, number: green, number: blue | Sets the GPU's current drawing color |
number: slot | gpu.getBindedTexture() | Gets the GPU's currently binded texture |
nil | gpu.setPixelsRaw(number: width, number: height, number: x, number: y | takes an array and writes each pixel to the image. this method is accelerated by java and is faster than multiple gpu.plot calls. |
nil | gpu.setPixelsRawYX(number: width, number: height, number: x, number: y[, number: red[, number: green[, number blue]]]) | takes an array and writes each pixel to the image. this method is accelerated by java and is faster than multiple gpu.plot calls. This method will read in the inverse order of setPixelsRaw (each row is first, not columns) |
nil | gpu.flipTextureV() | flips the texture vertically |
number: textureID, number: width, number: height | gpu.import(string: filename) | decodes an imagefile and makes it ready for texture binding. |
table: bytes | gpu.export(number: textureID, string: format) | >encodes an imagefile and makes it ready for saving. |
nil | gpu.drawText(string: text, number: x, number: y) | writes text from pixel x,y |
number: textWidth | gpu.getTextWidth() | Gets Text Width |
nil | gpu.setColor(number: red, number: green, number: blue | Sets the GPU's current color |
number: red, number: green, number: blue | gpu.getColor() | Gets the GPU's current color |
nil | gpu.translate(number: x, number: y) | translates the texture in two dimensions |
nil | gpu.rotate(number: degrees) | rotates the texture in two dimensions |
nil | gpu.rotateAround(number: degrees, number: x, number: y) | rotates the texture around pixel x,y |
nil | gpu.scale(number: x-axis size, number: y-axis size) | scales the texture to the specs |
nil | gpu.push | store transformation commands from here on and push them to the storestack |
nil | gpu.pop() | process stored transformation input |
table: monitor | gpu.getMonitor() | Get Monitor object |
nil | gpu.blur(number: blur amount) | makes the texture blurry |
nil | gpu.startFrame() | Starts a new frame (use this if you plan to draw large amounts of data) |
nil | gpu.endFrame() | ends the frame (ends the frame and sends the data, use this if you plan to draw large amounts of data) |
nil | gpu.clearRect(number: x, number: y, number: width, number: height) | Clear rectangle entirely to alpha 255 |
nil | gpu.origin() | Reset RenderPoint with affline transform |