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Update: Ghost count upper limit to 2500 (#53)
Fixed: Transform POA attachment extraction crashing the game Fixed: Ghosts not being removed when count is changed Added: Current ghosts count control to tool panel Added: Duplication flag `DoNotDuplicate = true` to prevent area-duplication Added: Max ghosts count Added: Maximum ghosts count control to admin panel Changed: Bump the remove time frame to 1s Removed: Ghosting count upper limit Renamed: Callback internals Update: Ghost array count calculation Update: Ghost count upper limit to 2500 Utilize: Library function `SafeRemoveEntityDelayed`
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