TA 5.370
Fixed a bunch of runtime arrors and made it work
Fixed: Anchor ray refresh when changing working modes
Fixed: Offsets are nor sharable across sessions
Fixed: Some function name error mismatches
Fixed: Lua error when the timer freezes invalid physics model
Added: Working mode selection to the crash log
Added: Player notify on clearing relation when clear is called direct
Added: Ray intersection. Finished ray trace
Added: Tool working mode. Only one active move can be selected at a time
Added: Storing new ideas for ray intersection
Added: Dedicated tool method tor ray anchor clear
Added: IntersectClear entity check
Added: Working mode HUD
Added: Tool screen working mode status
Updated: Tool method mnemonics interface
Updated: Bring the changes from the main branch. Add extra pieces/categories
Updated: Track ray snap ID is now 2
Updated: IntersectRayClear clears only on existing
Changed: GetWorkingMode now resets working state
Relocated some intersect ray handling functions