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eArmada8 edited this page May 17, 2024
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Basic Modding Tutorial
- A basic tutorial that will probably be enough for most modders. Read this if you want to use Blender to modify existing assets inside a model (e.g. change or delete part of a mesh, change a texture, etc.)
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Manipulating the skeleton
- How to rig the skeleton for weight painting.
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Modifying materials (textures and shaders)
- How to change the shader parameters (including texture UV sampling) or swap shaders out entirely. Also there is a brief discussion about making the specular maps, and the issue of submesh order and transparency.
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Basic Mesh Transfer Tutorial
- How to transfer assets from one model to another.
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Transferring a costume from one character to another
- Here I give Dana a Thors Branch Campus uniform, from Trails of Cold Steel III. This is a longer tutorial, and it covers a lot of ground. Importantly for anyone looking to transfer models of any kind from another game, I discuss the quirks of Ys VIII including vertex colors. I also cover how to make a custom DLC.
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Link to Toolset README
- Basic documentation that comes with the toolset, including details like command line options.