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PSF simulator using mitsuba raytracer #9

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@Julien-Sahli Julien-Sahli commented Jul 4, 2023

Provides a handy psf simulator based on the following example.

Given a reference PSF, optimises the shape of a glass slab to generate it.

Renders the PSF using a point light (actually a spotlight) located at an arbitrary distance rather than directional light and also provites the possibility to directly render the psf of a given heightmap rather than optimizing it.

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