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[pull] master from ppy:master #4
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Load seasonal backgrounds without requiring being logged in
Move "global" scroll-adjusts-volume to a per-screen component-based implementation
Co-authored-by: Dean Herbert <[email protected]>
Skip the pause cooldown when in intro / break time
Update game structure with the returned iOS application delegates
Implement skinnable mod display
Could happen if we get a malformed intent without data
What I think was happening here is that the dump of the accuracy counter's state was happening too early. The component is loaded synchronously into the `ISerialisableDrawableContainer` before its default position is set via the "apply defaults" `ArgonSkin` flow - so the test needs to wait for that to take place first.
Fix initial skin state being stored wrong to undo history
I noticed in passing that in a very edge case scenario where the API's `run` thread doesn't run before it is loaded into the game, something could access it and get a guest `LocalUser` when the local user actually has a valid login. Put another way, the `protected HasLogin` could be `true` while `LocalUser` is `Guest`. I think we want to avoid this, so I've moved the initial set of the local user earlier in the initialisation process. If this is controversial in any way, the PR can be closed and we can assume no one is ever going to run into this scenario (or that it doesn't matter enough even if they did).
…als are present Currently, there's a period where the API is `Offline` even though it is about to connect (as soon as the `run` thread starts up). This can cause any `Queue`d requests to fail if they arrive too early. To avoid this, let's ensure the `Connecting` state is set as early as possible.
Update game `ScrollContainer` usage in line with framework changes
Add notifications for when friends go online or offline
Make the score background yellow for friends on the leaderboard
Fix nullref when opening files or URIs on startup on Android
Ensure API starts up with `LocalUser` in correct state
Add combo colour override control to editor
Fix replays not correctly pre-importing beatmap when arriving from a cold start
Fix performance degradation while trying to place object with a new combo in the editor.
Apply beatmap offset to all difficulties only if they have the same audio
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