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Updating CHANGELOG.txt
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pbdot committed Dec 4, 2023
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6 changes: 5 additions & 1 deletion CHANGELOG.txt
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Expand Up @@ -8,6 +8,7 @@ CHANGELOG for EDGE-Classic 1.37 (since EDGE-Classic 1.36)

New Features
------------
- Added support for Lua scripting with a COAL compatibility layer to ease porting
- Added support for MPEG video playback
- Files must use MPEG1 video and MP2 audio for proper decoding
- DDFGAME: TITLE_MOVIE=<wad/packfile name> command added
Expand All @@ -34,6 +35,7 @@ General Improvements/Changes
- Improved kerning and sizing when drawing console text with TrueType fonts
- Removed randomising from IMPACT_OBJECT and EFFECT_OBJECT spawning.
- Doom Builder 2 Configuration files added, courtesy of akaAgar (https://github.com/edge-classic/EDGE-classic/pull/579)
- Formatted EDGE Classic sources to have consistent style and included Clang formatting configuration


Bugs fixed
Expand All @@ -45,4 +47,6 @@ Bugs fixed
- SKULLFLY attacks that cause zero damage no longer make victim enter painstate
- Fixed Nightmare/Fast Monster state duration reduction for monsters with a value for the 'FAST' parameter
- Speed in fast mode is now governed by the 'FAST_SPEED' parameter in all cases, instead of using 'FAST' as a multiplier against the base speed
- Fixed calculation of scroller push forces when multiple scrollers affect the same mobj
- Fixed calculation of scroller push forces when multiple scrollers affect the same mobj
- Fixed mirror and portal issues with GLES2 renderer
- Fixed most compiler warnings under GCC/Clang

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