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* Multithread supported. | ||
* Connect to server with CLSID.(Hasn't tested) | ||
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## Known Issues | ||
## Notes | ||
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* the x64 version has some address corruption problem when you are using VS2012 or later, you can open "Project Property | ||
-> Linker -> CommandLine", then add `/HIGHENTROPYVA:NO` to avoid this issue, | ||
See [Issue#1](https://github.com/edimetia3d/OPC-Client-X64/issues/1) for more detail | ||
* If you do need the `HIGHENTROPYVA` feature, the branch `async_address_fix` may help you. See #13 for more | ||
information | ||
Current master branch contains a huge bug fixes commit from [PR#14](https://github.com/edimetia3d/OPC-Client-X64/pull/14), which might introduced some new bug. If the master branch went | ||
wrong, you may check release 0.4.1 as a backup. | ||
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## Basic Guide | ||
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. | ||
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## Detail & ChangeLog | ||
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* Date: 2017-10-10 | ||
* Thanks for wolfgang.griech ([email protected]), who contributed a huge bug fixes [PR#14](https://github.com/edimetia3d/OPC-Client-X64/pull/14) that may fix many issues in this project. | ||
* Date: 2017-07-07 | ||
* Thanks for [mzillgith](https://github.com/mzillgith/OPC-Client-X64), now the project can connect to remote server | ||
with CLSID.(It hasn't been tested) | ||
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