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Local shell commands for the Bevy game engine

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edouardpoitras/bevy_local_commands

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Bevy Local Commands

Bevy Local Commands Latest version Documentation MIT Apache

Bevy plugin to manage local shell commands.

Usage

Add the plugin:

// ...
.add_plugins(BevyLocalCommandsPlugin)
// ...

Run shell commands:

fn run_command(mut commands: Commands) {
    commands.spawn(LocalCommand::new("bash").args(["-c", "sleep 1 && echo slept"]));
}

See commands started and kill running commands:

fn kill_started_command(mut active_processes: Query<&mut Process>) {
    for mut process in active_processes.iter_mut() {
        warn!("Killing process {}", process.id());
        process.kill().unwrap();
    }
}

Receive command output:

fn get_command_output(mut process_output_event: EventReader<ProcessOutput>) {
    for output in process_output_event.read() {
        info!("Command output for entity {:?}", output.entity);

        for line in output.lines() {
            info!("Line Output: {}", line);
        }
    }
}

Send command input:

fn send_command_input(
    mut process_output_event: EventReader<ProcessOutput>,
    mut active_processes: Query<&mut Process>,
) {
    for output in process_output_event.read() {
        for line in output.lines() {
            if line.ends_with("Prompt String: ") {
                let mut process = active_processes.get_mut(output.entity).unwrap();
                process.println("Text to send").expect("Failed to write to process");
            }
        }
    }
}

See commands completed:

fn get_completed(mut process_completed_event: EventReader<ProcessCompleted>) {
    for completed in process_completed_event.read() {
        info!(
            "Command completed (Entity - {}, Success - {})",
            completed.entity,
            completed.exit_status.success()
        );
    }
}

Retries:

fn retries(mut commands: Commands) {
    commands.spawn((
        LocalCommand::new("bash").args(["-c", "sleep 1 && invalid-command --that=fails"]),
        Retry::Attempts(3) // Attempt the command 3 times before giving up
    ));
}

Cleanup:

fn cleanup_on_completion(mut commands: Commands) {
    commands.spawn((
        LocalCommand::new("bash").args(["-c", "sleep 1"]),
        Cleanup::DespawnEntity // Will despawn the entity upon process completion
        // Cleanup::RemoveComponents // Will remove only this crate's components upon process completion
    ));
}

Delay:

fn delay_process_start(mut commands: Commands) {
    commands.spawn((
        LocalCommand::new("bash").args(["-c", "sleep 1"]),
        Delay::Fixed(Duration::from_secs(2)), // Start the process after a 2s delay (applies to each retry)
    ));
}

Chaining:

fn chain_multiple_commands(mut commands: Commands) {
    commands.spawn((
        Chain::new(vec![
            LocalCommand::new("sh").args(["-c", "echo 'First command'"]),
            LocalCommand::new("sh").args(["-c", "echo 'Second command'"]),
            LocalCommand::new("sh").args(["-c", "echo 'Third command'"]),
        ]),
        Retry::Attempts(2), // Retry applies to any link in the chain
        Delay::Fixed(Duration::from_secs(3)), // Wait 3s between retries and chain commands
        Cleanup::RemoveComponents // Remove Chain, Retry, Delay, and Cleanup components upon completion
    ));
}

Todo

  • Mac testing (not sure if it works yet)

Bevy Compatilibity

bevy bevy_local_commands
0.15 0.8
0.14 0.7
0.13 0.5
0.12 0.4
0.11 0.1

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Local shell commands for the Bevy game engine

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License

Apache-2.0, MIT licenses found

Licenses found

Apache-2.0
LICENSE-APACHE.md
MIT
LICENSE-MIT.md

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