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Game Prototype

to-do

bold items are pressing. do these first. italic items are NOT pressing. unimportant at this point in time

  • Inventory
    • basic implementation
      • JSON item dictionary
      • Use scene nodes for items (? maybe make class to load item from dict... but also maybe scene nodes themselves could be downloaded as a dictionary which could avoid the need for the JSON in the first place.)
      • Nested items with attachment points (like attachment types... like a "picatinny female/male" node to know what can be attached to what.
    • gui
    • weight
    • capacity/item size
  • Weapons
    • resources/ammo
    • weapon switching
    • projectile system
    • figuring out weapon types/adding weapons
  • Enemies
    • basic implementation
    • enemy health
    • ai
      • pathfinding
      • attacking
      • ears/eyes
  • Player
    • player health
    • stamina(?)
    • fine grain speed control
    • fine grain stance control (I.E. adjustable crouch height (think tarkov)
    • player sounds
  • Art
    • stage textures
    • enemy art
    • first person hud elements
      • health bar
      • stamina bar
      • models
        • weapon models
  • Stage
    • world layout
    • procedural generation
    • non-procedural areas

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