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Construction

Ed Kolis edited this page Aug 25, 2019 · 1 revision

##Construction Mechanics Construction is how you get more ships, facilities, and units into the game so you can go on and conquer the galaxy.

Construction takes place on construction queues, which are located anywhere you have a colony or a space yard. Colony construction queues can build facilities and units, while space yard queues can build ships, bases, and units. If a colony has a space yard, it can build anything.

Each queue has a rate, specified in a value of each of the three resources. Typically, a queue has the same rate in all three resources, but mods may change that.

Items in the queue are built sequentially. Unlike in SE4, we have a "leaky" construction system, so more than one item can be built in a turn if there is build rate available. This is similar to SE5's system, except that we go a bit further - the leakiness is per resource, not just per item, so if one item finishes building in organics, the next can start on its organics construction, even if the first is not done building in minerals.

Unlike in SE4, ships can move and build at the same time.

##Future Plans We plan to add a non-spaceyard construction ability which can be used to create facilities which augment the base colony construction rate, and to create mobile fabricators which can build units but not ships.

We also plan to make the number of space yards allowed on a colony or ship moddable. (Right now it is unlimited, but in SE4 you were only allowed one.)

Additionally, we plan to make the "leaky" construction feature a mod option, so people who prefer the SE4 style of construction can play with it in effect.

And finally, we plan to make items that are queued but incomplete yield resources as if you had scrapped them (proportional to the completion percentage) if you delete them from the build queue.

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