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vajus edited this page Aug 16, 2023 · 8 revisions

Magic supports a variety of placeholders that can be used in the Command and Message actions, and are also exposed to PlaceholderAPI with a magic_ prefix.

Any variable/attribute can be used as a placeholder, Magic will log these on startup, look for "Registered attributes" in your server logs. Here's a list that may not be up to date:

target_fall_distance, regeneration, respiration, testattribute, projectile_protection, bowpower, 
degrees, seconds, channeling, target_pitch, legs, humidity, pitch, sharpness, jump, health_max, 
efficiency, target_luck, blindness, absorption, target_armor, loyalty, slow_digging, silk_touch, 
fire_resistance, unluck, invisibility, target_health_max, moon, air_max, slow, mana_max, sweeping, 
bowpull, damage, weeks, mending, epoch, protection, air, fast_digging, lure, punch, temperature, 
frost_walker, power, riptide, health_boost, levitation, increase_damage, poison, torso, health, 
target_temperature, binding_curse, yaw, mana, glowing, target_head, target_health, target_humidity, 
days, infinity, impaling, bad_omen, luck, thorns, hero_of_the_village, injuries, target_torso, 
target_hunger, smite, location_x, unbreaking, location_y, target_mana, feather_falling, attack_damage, 
knockback, fire_aspect, luck_of_the_sea, knockback_resistance, saturation, conduit_power, location_z, 
target_air, bane_of_arthropods, soul_speed, night_vision, level, minutes, target_testattribute, 
water_breathing, fall_distance, quick_charge, aqua_affinity, multishot, hunger, slow_falling, target_legs, 
armor, target_injuries, blast_protection, confusion, damage_dealt, harm, piercing, fire_protection, 
target_yaw, dolphins_grace, speed, head, damage_resistance, weakness, heal, target_mana_max, hours, 
fortune, looting, target_air_max, movement_speed, play_time, depth_strider, xp, target_location_x, pi, 
target_location_y, vanishing_curse, target_knockback_resistance, target_location_z, time, flame, wither

Note that all enchantments and potion effects are available.

These are all available to use an equation inputs in any spell, wand or class parameter.

There are some additional text-base placeholders as well:

  • pn or p The player's name
  • pd The player's display name
  • uuid The player's UUID
  • spell The name of the player's active spell
  • wand The name of the player's active wand
  • class The name of the player's active class
  • path The name of the player's current progression path
  • spell_count How many spells a player knows in total# Placeholder API Support
  • last_spell The name of last used spell player's use

Placeholder API

Magic placeholders can be used in PlaceholderAPI with a magic_ prefix, such as:

  • magic_path
  • magic_class
  • magic_wand
  • magic_spell
  • magic_mana
  • magic_mana_max
  • magic_sp
  • magic_spell_count
  • magic_last_spell

Imported Placeholders

Numeric placeholders can be used in spell parameters as normal, for example %player_health%

Custom placeholder or/and currency

You can create new custom currency/placeholder. Just go to config.yml and write new currency

Note: Only numbers will show in custom placeholder/currency.

custom_currency:
 luckycoin:
  max: 10
  default: 0

Now you can use placeholder by write %magic_luckycoin%. you can modify value by use class ModifyCurrency.

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