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chores #833
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chores #833
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ea5dcf7
fix comparison between integers with different signedness and implici…
pca006132 0ad9657
fix compilation error and formatting
pca006132 5871752
allow build with exception disabled
pca006132 df00c1b
CI for building without exception
pca006132 1f748ad
format
pca006132 d1edf3b
another fix
pca006132 f337243
msvc stuff
pca006132 fd014b6
fix python bindings
pca006132 94bfe23
update nix
pca006132 b33f8d8
formatting
pca006132 dca5365
old llvm somehow likes this better
pca006132 a16b20b
fix bug
pca006132 b4bddf5
Merge remote-tracking branch 'upstream/master' into shut-up
pca006132 97d91a4
rename ASSERT into DEBUG_ASSERT
pca006132 9620c59
remove unused file
pca006132 32e4e80
use ASSERT and remove obsolete limits
pca006132 86e2b5d
polygon: change to size_t
pca006132 486a6b0
format
pca006132 1988a67
fix sign compare
pca006132 68681a4
install optional_assert.h
pca006132 a8591b6
address comments
pca006132 8648a57
Merge remote-tracking branch 'upstream/master' into shut-up
pca006132 a446e0d
fix
pca006132 80b83fd
fix
pca006132 eeefbea
fix
pca006132 84ba93c
fix format
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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Is there any reason to build WASM with exceptions off? Maybe better to test one of the nix builds since they're fast?
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If testing generally exceptions off is the test. then it could be linux.
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@fire I think your earlier comment mentioned you do build WASM with exceptions off - that requires special CMake instructions which I was considering removing since JS is generally exceptions-based. But if WASM sans exceptions is actually useful to someone, then @pca006132 has it set up properly now. Do you build for WASM without exceptions?
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I would expect to build Godot Engine WASM without exceptions since the Godot Engine editor and Godot Engine game templates build without exceptions in the default configuration on all platforms.
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Thanks! Okay, let's leave it as is in this PR then.