An asset library containing useful modifiers for motion graphics.
It has a companion addon to add a keying set for the Emission modifier.
mograph-utils-update.mp4
Emission is a modifier to put on any object to give it a solid color that isn't affected by lights.
The main difference from using a material is that parameters are specified per object. It also has more features than a material, such as having transparency and a quick visibility toggle (easier to use than hiding from the viewport since the object stays selected).
It has 5 parameters:
Color
: the color of the object. Default: whiteStrength
: the emission strength for that object. Default:1.0
Alpha
: the opacity of the object. A value of1.0
means the object is fully visible. Default:1.0
Visible
: a checkbox to quickly hide an object without addingAlpha
keyframes. Default:True
Shadeless
: whether the object casts shadows or not. Default:True
Viewport | Modifier |
---|---|
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Note
Objects don't glow by default. The one in the example does because:
- Its Emission strength is above
1.0
. - There is a
Glare
node in the compositor set toBloom
, and viewport compositing is turned on.
Echo is a modifier to put on any object to give it a motion trail, remade from AE's effect with the same name (often used by stcubing in his videos). It is framerate dependent as it's based on a simulation zone. Default values are made to work at 60fps.
Echo saves the object's position, rotation, and scale over time, as well as its Emission property if that modifier is present (must be placed before Echo).
It has 2 parameters:
Lifetime
: controls how long the motion trail is. Default value:2
LOD
: controls the smoothness of the trail. A higherLOD
will make the trail more smooth but can impact performance. Default value:10
Viewport | Modifier |
---|---|
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Warning
Since Echo will save properties of Emission, and simulation zones are cached, you will not see the effects of changing Emission properties unless clearing the cache (by going back to frame 0).
You can also work around this limitation by disabling Simulation Nodes caching in the Physics
tab of the Property
panel.
Emission Decay is a modifier placed after Echo that will change an Emission property depending on the age of an Echo duplicate. These properties are Hue, Saturation, Value (for the Color), Strength and Alpha.
It has 2 parameters:
Property
: the property that will be decayed. Default: HueRate
: how much the property will change depending on age. Default:-0.1
Viewport | Modifier |
---|---|
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Note
You can only decay a single property within the modifier, but the modifier can be applied multiple times on the same object with different properties.
Emission Keying Set does what its name implies: add a keying set for the Emission modifier. It is compatible with Blender 4.2 and onwards.
You can download it in the releases along with the asset library containing the modifiers.