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Merge pull request #347 from endlessm/push-sqomxupkwmlk
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SimpleCharacter: Fix axis confusion in tooltip
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manuq authored Dec 18, 2024
2 parents bfd553d + d54673e commit fe5b8f1
Showing 1 changed file with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -185,11 +185,11 @@ static func setup_custom_blocks():
block_definition.display_template = "move with {player: NIL} buttons as {kind: NIL}"
block_definition.description = """Move the character using the “Player 1” or “Player 2” controls as configured in Godot.
“Top-down” enables the character to move in both x (vertical) and y (horizontal) dimensions, as if the camera is above the character, looking down. No gravity is added.
“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.
“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the x (vertical) axis, making the character fall down until they collide.
“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.
“Spaceship” uses the left/right controls to turn the character and up/down controls to go forward or backward."""
“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing."""
# TODO: delta here is assumed to be the parameter name of
# the _process or _physics_process method:
block_definition.code_template = "move_with_player_buttons({player}, {kind}, delta)"
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