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Run tests with Godot 4.4 prerelease #299

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Run tests with Godot 4.4 prerelease #299

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wjt
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@wjt wjt commented Nov 4, 2024

This is potentially interesting because we have translation-related code
that behaves differently between 4.4 (which has some new API) and older
versions (which do not).

@wjt wjt force-pushed the push-lznrutvsqowt branch from 69d5538 to 01baea5 Compare November 4, 2024 10:31
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wjt commented Nov 4, 2024

The Godot 4.4 process segfaults when running tests – not too promising.

@wjt wjt force-pushed the push-lznrutvsqowt branch 3 times, most recently from 904f899 to de28fb1 Compare November 4, 2024 14:49
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@wjt wjt force-pushed the push-lznrutvsqowt branch 2 times, most recently from b734ac9 to 6964485 Compare December 18, 2024 11:37
@wjt wjt marked this pull request as ready for review December 18, 2024 11:56
@wjt wjt marked this pull request as draft December 18, 2024 11:59
@wjt wjt force-pushed the push-lznrutvsqowt branch 2 times, most recently from 84f9221 to c0bd30f Compare December 18, 2024 18:44
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manuq commented Dec 19, 2024

All checks have passed!

This is potentially interesting because we have translation-related code
that behaves differently between 4.4 (which has some new API) and older
versions (which do not).
@wjt wjt force-pushed the push-lznrutvsqowt branch from c0bd30f to 4ab8a24 Compare December 19, 2024 09:26
@wjt wjt marked this pull request as ready for review December 19, 2024 09:26
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2 participants