Computer environments such as educational games, interactive simulations, and web services provide large amounts of data, which can be analyzed and serve as a basis for adaptation. This course will cover the core methods of user modeling and personalization, with a focus on educational data.
This repository contains the slides, in-class demonstrations, and interactive notebooks for each lecture in the lectures
folder, organized by week.
This code is provided for educational purposes and aims to facilitate reproduction of lab sessions. We have done our best to document, refactor, and test the code before publication.
- Professor Tanja Käser, ML4ED Laboratory
- TAs Bahar Radmehr and Seyed Parsa Neshaei