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Implement terrain-aware input-sounding initialization
Notes: - Nominal z levels (e.g., from input terrain_z_levels) that are used for terrain smoothing should range from 0 (on the surface) to ztop - The same levels are used to calculate the base state by integrating the hydrostatic equation through a column of air - In the case of terrain or grid stretching, the base state profiles may have non-uniform vertical grid spacing - These 1-D profiles are then interpolated to the 3-D terrain grid; the state and hse fab arrays are interpolated at z_phys_cc whereas the velocity fab arrays are interpolated at face centers calculated from z_phys_nd
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/** | ||
* \file ERF_init_custom.cpp | ||
*/ | ||
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