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version bump to 1.2.24
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erfg12 committed May 12, 2022
1 parent 63f7d4e commit ab330c1
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4 changes: 2 additions & 2 deletions Memory/Memory.csproj
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Expand Up @@ -4,7 +4,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>7.1</LangVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>Memory.dll</PackageId>
<PackageId>Memory.dll.$(Platform)</PackageId>
<PackageProjectUrl>https://erfg12.github.io/memory.dll</PackageProjectUrl>
<RepositoryUrl>https://github.com/erfg12/memory.dll</RepositoryUrl>
<Company>New Age Software LLC</Company>
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<Description>Read and Write to process memory. Make PC cheat trainers easily!</Description>
<PackageIcon>icon.png</PackageIcon>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<Version>1.2.23</Version>
<Version>1.2.24</Version>
<Platforms>x64;x86</Platforms>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
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4 changes: 1 addition & 3 deletions Memory/README.txt
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Expand Up @@ -10,9 +10,7 @@ BEFORE YOU START

3. Edit line 19 where it says "level=" change "asInvoker" to "requireAdministrator". Save and close.

4. Open NuGet manager and Browse for "System.Security.Principal.Windows", install this.

5. Your trainer should match your game's platform. If compiling with Any CPU, uncheck the prefer 32bit checkbox in Build Project Properties if you need x64.
4. Your trainer should match your game's platform. If compiling with Any CPU, uncheck the prefer 32bit checkbox in Build Project Properties if you need x64.
Ex: If game is x86, trainer should be x86. If game is x64, trainer should be x64.


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