Releases: esa-prl/ExoMy_Software
v1.0.3
The release represents the latest stable version of the software. For the most recent code (which is not guaranteed to work perfectly!) check out the dev
branch of the repository.
Check the README
to find links to the rest of the project.
Release Notes
- Removed the
catkin_make
from the devel option of the container. It prevented the container from starting in case it failed.
v1.0.2
The release represents the latest stable version of the software. For the most recent code (which is not guaranteed to work perfectly!) check out the dev
branch of the repository.
Check the README
to find links to the rest of the project.
Release Notes
- Renamed
drive_motor_offset
andsteer_motor_offset
todrive_motor_neutral
andsteer_motor_neutral
- Create an
exomy.yaml
file based on anexomy.yaml.template
file - Add exomy.yaml to .gitignore
- Documentation improvements to the motor config scripts
v1.0.1
The release represents the latest stable version of the software. For the most recent code (which is not guaranteed to work perfectly!) check out the dev
branch of the repository.
Check the README
to find links to the rest of the project.
Release Notes
- Fixed a bug that caused the motors to only stop delayed.
- New shell scripts make starting and configuring of docker containers easier.
- Minor refactoring
- Minor web-GUI improvements
- Add "motors" button to enable and disable motors.
- Changed the button allocation on the gamepad:
- Y - Crabbing
- X - Spot turn
- A - Ackerman
- Start - Enable Motors
- Update to the documentation to refer to the new bash scripts for starting docker images
- Add instructions on how to disable the autorun container to do development work.
v1.0.0 - ExoMy First Software Release
Release Notes
This is the first release of the Software for ExoMy!
The release represents the latest stable version of the software. For the most recent code (which is not guaranteed to work perfectly!) check out the dev branch of the repository.
Check the README to find links to the rest of the project.
Features
Since this is the first release, it gives you all the basic functions you need to control ExoMy. Here is a list, of what it features:
- Control via gamepad or web interface
- 3 movement modes implemented: Ackermann, Crabbing and Point Turn
- Live camera stream
- Scripts to setup the motors and test everything