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Minimum viable Flecs entity component system implementation in Unreal Engine.
A ferramenta mais simples e fácil de usar para automatizar documentação de código
Apoiamos o trabalho remoto e divulgamos vagas semanalmente para inscritos.
⭐️ A friendly language for building type-safe, scalable systems!
Explain complex systems using visuals and simple terms. Help you prepare for system design interviews.
Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Source code for the PlayFab Marketplace Plugin for Unreal
Exocompilation for productive programming of hardware accelerators
MPI programming lessons in C and executable code examples
🦀 MultiversX SpaceCraft framework for Rust. Contains: a smart contract framework; a complete smart contract build solution; a large collection of example smart contracts; a testing framework and de…
2D and 3D physics engines focused on performance.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Rust crate heavily inspired by Unity library Rewired.
The modular configuration framework for Java applications
This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game …
A simple semi-reliable UDP protocol for multiplayer games
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
Simple, scalable smart contracts on the Arweave protocol.