-
-
Notifications
You must be signed in to change notification settings - Fork 519
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* bin/configlet create --practice-exercise dnd-character * Add dnd-character exercise difficulty * Implement dnd-character test cases * Add dnd_character.rb stub file * Add example implementation of DndCharacter class --------- Co-authored-by: KOTP <[email protected]>
- Loading branch information
Showing
7 changed files
with
310 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
# Instructions | ||
|
||
For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and record the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
|
||
Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
|
||
Write a random character generator that follows the rules above. | ||
|
||
For example, the six throws of four dice may look like: | ||
|
||
- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
|
||
Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
|
||
## Notes | ||
|
||
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
|
||
[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
{ | ||
"authors": [ | ||
"mr-sigma", | ||
"kotp" | ||
], | ||
"files": { | ||
"solution": [ | ||
"dnd_character.rb" | ||
], | ||
"test": [ | ||
"dnd_character_test.rb" | ||
], | ||
"example": [ | ||
".meta/example.rb" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
module Die | ||
module_function | ||
|
||
def roll(roll: 4, die: 6, remove_lowest: 1) | ||
roll.times.map { rand(1..die) }.sort.pop(roll - remove_lowest).sum | ||
end | ||
end | ||
|
||
module Modifiable | ||
def modifier(ability_score) | ||
ability_score / 2 - 5 | ||
end | ||
end | ||
|
||
class DndCharacter | ||
extend Modifiable | ||
|
||
BASE_HITPOINTS = 10 | ||
|
||
private_constant :BASE_HITPOINTS | ||
|
||
private | ||
def initialize | ||
@strength = Die.roll | ||
@dexterity = Die.roll | ||
@constitution = Die.roll | ||
@intelligence = Die.roll | ||
@wisdom = Die.roll | ||
@charisma = Die.roll | ||
|
||
@hitpoints = BASE_HITPOINTS + self.class.modifier(constitution) | ||
end | ||
|
||
public | ||
|
||
attr_reader :strength, | ||
:dexterity, | ||
:constitution, | ||
:intelligence, | ||
:wisdom, | ||
:charisma, | ||
:hitpoints | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
|
||
[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
|
||
[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
|
||
[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
|
||
[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
|
||
[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
|
||
[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
|
||
[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
|
||
[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
|
||
[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
|
||
[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
|
||
[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
|
||
[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
|
||
[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
|
||
[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
|
||
[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
|
||
[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
|
||
[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
|
||
[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
|
||
[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
|
||
[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
=begin | ||
Write your code for the 'D&D Character' exercise in this file. Make the tests in | ||
`dnd_character_test.rb` pass. | ||
To get started with TDD, see the `README.md` file in your | ||
`ruby/dnd-character` directory. | ||
=end | ||
|
||
class DndCharacter | ||
def self.modifier | ||
# Your code here | ||
end | ||
|
||
def initialize | ||
# Your code here | ||
end | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,119 @@ | ||
require 'minitest/autorun' | ||
require_relative 'dnd_character' | ||
|
||
module Helpers | ||
BASE_HITPOINTS = 10 | ||
|
||
def attributes | ||
%i[strength dexterity constitution intelligence wisdom charisma] | ||
end | ||
end | ||
|
||
class DndCharacterTest < Minitest::Test | ||
include Helpers | ||
|
||
def test_modifier_score_3 | ||
assert_equal(-4, DndCharacter.modifier(3)) | ||
end | ||
|
||
def test_modifier_score_4 | ||
assert_equal(-3, DndCharacter.modifier(4)) | ||
end | ||
|
||
def test_modifier_score_5 | ||
assert_equal(-3, DndCharacter.modifier(5)) | ||
end | ||
|
||
def test_modifier_score_6 | ||
assert_equal(-2, DndCharacter.modifier(6)) | ||
end | ||
|
||
def test_modifier_score_7 | ||
assert_equal(-2, DndCharacter.modifier(7)) | ||
end | ||
|
||
def test_modifier_score_8 | ||
assert_equal(-1, DndCharacter.modifier(8)) | ||
end | ||
|
||
def test_modifier_score_9 | ||
assert_equal(-1, DndCharacter.modifier(9)) | ||
end | ||
|
||
def test_modifier_score_10 | ||
assert_equal 0, DndCharacter.modifier(10) | ||
end | ||
|
||
def test_modifier_score_11 | ||
assert_equal 0, DndCharacter.modifier(11) | ||
end | ||
|
||
def test_modifier_score_12 | ||
assert_equal 1, DndCharacter.modifier(12) | ||
end | ||
|
||
def test_modifier_score_13 | ||
assert_equal 1, DndCharacter.modifier(13) | ||
end | ||
|
||
def test_modifier_score_14 | ||
assert_equal 2, DndCharacter.modifier(14) | ||
end | ||
|
||
def test_modifier_score_15 | ||
assert_equal 2, DndCharacter.modifier(15) | ||
end | ||
|
||
def test_modifier_score_16 | ||
assert_equal 3, DndCharacter.modifier(16) | ||
end | ||
|
||
def test_modifier_score_17 | ||
assert_equal 3, DndCharacter.modifier(17) | ||
end | ||
|
||
def test_modifier_score_18 | ||
assert_equal 4, DndCharacter.modifier(18) | ||
end | ||
|
||
# rubocop:disable Style/FormatString, Style/RedundantPercentQ | ||
def test_random_character_stats | ||
100.times do | ||
character = DndCharacter.new | ||
allowed_range = (3..18) | ||
expected_hitpoints = BASE_HITPOINTS + | ||
DndCharacter.modifier(character.constitution) | ||
informative_message = %q(The character's %s must be within %s) | ||
|
||
attributes.each do |attribute| | ||
assert_includes allowed_range, character.send(attribute), | ||
informative_message % [attribute, allowed_range] | ||
end | ||
|
||
informative_message = %q(The character's %s must be %s) | ||
|
||
assert_equal expected_hitpoints, character.hitpoints, | ||
informative_message % ['hitpoints', expected_hitpoints] | ||
end | ||
end | ||
|
||
def test_stats_calculated_once | ||
informative_message = <<~EXPLAIN | ||
The character's %<attribute>s must not change if called more than once. | ||
It was %<first>s, is now %<second>s. | ||
EXPLAIN | ||
|
||
100.times do | ||
character = DndCharacter.new | ||
|
||
(attributes << :hitpoints).each do |attribute| | ||
first = character.send(attribute) | ||
second = character.send(attribute) | ||
|
||
assert_equal first, second, | ||
informative_message % { attribute:, first:, second: } | ||
end | ||
end | ||
# rubocop:enable Style/FormatString, Style/RedundantPercentQ | ||
end | ||
end |