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Sectors are targeted by an action, not lines. #61

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2 changes: 1 addition & 1 deletion src/software_ia.tex
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@ \section{Map Intelligence}
\par
The list of action types is impressive -- there are more than 130 of them: open/close door at normal/turbo/blazing speeds; raise/lower floor and ceilings; fast ceiling crush \& raise; stairbuilders; locked door so you are trapped with monsters; lighting level effects; raise floor to nearest height, texture changes, teleports, level normal and secret exits, and many others.\\
\par
The tag designating the target is any number picked by the designer. Any lines the designer wants to be targeted by this action are tagged with the same number. With this system, a line can trigger only one action but target several sectors.\\
The tag designating the target is any number picked by the designer. Any sectors the designer wants to be targeted by this action are tagged with the same number. With this system, a line can trigger only one action but target several sectors.\\
\par
\trivia{The first maps designed had mostly orthogonal walls and military design. It took the team a few months to realize \doom{} engine was capable of much more.}
\pagebreak
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