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igl | vulkan | Store reflection info for shaders
Summary: Store reflection info for all shaders. Reflection info is obtained from SPIR-V, so it works for GLSL and SparkSL shaders. Reviewed By: EricGriffith Differential Revision: D50368271 fbshipit-source-id: 510fdf52022860a8e0db2509c3c1e5ee8b0529f1
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