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igl | opengl | Repeat glFramebufferTexture2DMultisample with GL_FRAME…
…BUFFER (instead of GL_DRAW/READ_FRAMEBUFFER) to mitigate for driver behavior. Summary: We are seeing driver not following spec, where if used specifically with GL_DRAW/READ_FRAMEBUFFER - fails, but with GL_FRAMEBUFFER - it's all fine. Just plug the hole within the IContext implementation, and repeat the last command with GL_FRAMEBUFFER, so we still can get the feature nicely. Reviewed By: dmannemela Differential Revision: D49675850 fbshipit-source-id: b772665d9d1798cf6a29202952ad2484f9e2e1c1
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